Viktor Antonov (born in Sofia, Bulgaria) is a video game art director and conceptual artist who worked with Valve on Half-Life 2 and Half-Life 2: Lost Coast. With a mostly steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation, and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreux (Switzer
classical Russian paintings modified to look like half life art The Morning in a Pine Forest by Ivan Shishkin and Konstantin Savitsky Peace by Fyodor Reshetnikov
…because I’m bored of waiting for half life 3.
Fan art takes a turn for the post-Impressionist. If you've ever wanted to see the likes of Half-Life's Gordon Freeman or The Simpsons' Groundskeeper Willie re-imagined as Van Gogh, look no further.
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Half Life Tattoos: Half-Life is a highly influential game series developed by Valve Corporation.
Half-Life 2, a video game (available for PC and other consoles), is the winner of more than 40 awards. It is a game that every gamer should try out. Read more.
This papercraft snark from the Half-Life 1 video game was released in 2006, so newer papercrafters may not have seen it before. In the game, snarks are explosive living creatures that may be used as grenade-like weapons. This papercraft is the creation of Bhautik Joshi and may be downloaded here. You will also find a mini Half-Life crowbar paper model and some Quake papercraft at Joshi's site.
“B&W commission of early Epistle 3 Gordon and Eli concepts for @NealSFM”
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A six-year-old boy saves his sister from an attacking dog but he gets injured in the process!
The suit was really nice.
Always try to be the best like no one ever was... To catch them all is your quest!
Artists like Portal Comic / Hernan Cebrera and Elsa Chan are treating us to some visually stunning "What if" scenarios. What if Sam Fisher, from Splinter Cell, was a woman? What if Hellboy was Hellgirl? Shall we find out?
Combine Interfaces are found wherever the Combine reside. Notably, they are featured throughout City 17, Nova Prospekt and the Citadel. They are used to control nearly all aspects of Combine technology. The command panels found in City 17 are generally used to open and close gates, and they may also be used for communication, as seen when Barney Calhoun communicated with Isaac Kleiner in the opening levels of Half-Life 2. The majority of command panels found in Nova Prospekt are used to work the
gman gets fired and loses his powers cause his employers find out he misused them to throw his son a bday party and he has to crash on tommy’s couch like a sad loser
After more than 12 years, Valve is officially returning to the Half-Life universe. Half-Life: Alyx is a "full-length" VR entry into the series -- but if you ...
chaotic friends? chaotic friends #hlvrai
The inherent intimacy of putting fruit stickers on your friends [Click for better quality]
Top Ten Echolalia Moments: Number 7 will surprise you
Steam 20th Anniversary