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Highlights A searing historical account of a tragic episode of the Stalinist terror During the spring of 1933, Stalin's police rounded up nearly one hundred thousand people as part of the Soviet regime's "cleansing" of Moscow and Leningrad and deported them to Siberia. About the Author: Nicolas Werth is a research director at the Centre National de la Recherche Scientifique in France. 256 Pages History, Russia & the Former Soviet Union Series Name: Human Rights and Crimes Against Humanity Description Book Synopsis A searing historical account of a tragic episode of the Stalinist terror During the spring of 1933, Stalin's police rounded up nearly one hundred thousand people as part of the Soviet regime's "cleansing" of Moscow and Leningrad and deported them to Siberia. Many of the victims were sent to labor camps, but ten thousand of them were dumped in a remote wasteland and left to fend for themselves. Cannibal Island reveals the shocking, grisly truth about their fate. These people were abandoned on the island of Nazino without food or shelter. Left there to starve and to die, they eventually began to eat each other. Nicolas Werth, a French historian of the Soviet era, reconstructs their gruesome final days using rare archival material from deep inside the Stalinist vaults. Werth skillfully weaves this episode into a broader story about the Soviet frenzy in the 1930s to purge society of all those deemed to be unfit. For Stalin, these undesirables included criminals, opponents of forced collectivization, vagabonds, gypsies, even entire groups in Soviet society such as the "kulaks" and their families. Werth sets his story within the broader social and political context of the period, giving us for the first time a full picture of how Stalin's system of "special villages" worked, how hundreds of thousands of Soviet citizens were moved about the country in wholesale mass transportations, and how this savage bureaucratic machinery functioned on the local, regional, and state levels. Cannibal Island challenges us to confront unpleasant facts not only about Stalin's punitive social controls and his failed Soviet utopia but about every generation's capacity for brutality--including our own. From the Back Cover "Perhaps it is not surprising that Nicolas Werth, the French historian who cowrote The Black Book of Communism, has decided in Cannibal Island to return to an incident he merely mentioned in that vast book. He was right to do so: in its way, this small, brilliant work, the description of a single incident, is every bit as powerful a condemnation of Communist ideology as the Black Book itself."--Anne Applebaum, Pulitzer Prize-winning author of Gulag: A History "In this gripping new work, Nicolas Werth documents the horrifying story of the forced deportation of 'socially-dangerous elements' from Moscow and Leningrad to the forbidding island of Nazino. With the use of dramatic new documents from previously classified Soviet archives, he chronicles for the first time in English the atrocities that unfolded on 'cannibal island.' This is an absorbing, indeed chilling tale of savagery, highlighting in microcosm the brutal realities of Stalinist socialism in action."--Lynne Viola, author of The Unknown Gulag: The Lost World of Stalin's Special Settlements "Werth has as solid a command of the Soviet-era archival documentation as anyone. But while he lays out a synthetic, institutional panorama of a segment of Soviet bureaucracy, he can write at the same time a story full of suspense, in a crisp and lucid style. He certainly does both with shattering effect in his Cannibal Island."--Jan T. Gross, author of Neighbors: The Destruction of the Jewish Community in Jedwabne, Poland Review Quotes "Nicolas Werth's excellent history of the Nazino gulag is a portrait of a place that went from terrible to unimaginable. . . . In a strong field, Cannibal Island is one of the grisliest and most unpleasant accounts of gulag life. . . . This one ranks as one of the more memorable exhibits in the gallery of horrors."---Graeme Wood, Weekly Standard "This remarkable case study of dysfunction and terror makes a valuable contribution to our understanding of Stalinism."---Jeffrey S. Hardy, H-Net Reviews "Cannibal Island is a grim tale of ten thousand 'anti-social elements' deposited on an empty Siberian island in the Ob river in the 1930s. But, more than that, it is a story of how the brutal purge machinery was oiled and run at its lowest level."---Paul E. Richardson, Russian Life Magazine "Cannibal Island is a valuable addition to emerging Gulag scholarship in so far as it demonstrates how, in the early 1930s, this network of labour camps and settlements also began serving as a dumping ground for those elderly, destitute, and physically and mentally disabled 'elements' the regime expunged from urban centres."---Andrew A. Gentes, European History Quarterly "[An] absorbing new book. . . . After detailing the lead-up to the deportation of the 'socially harmful elements' and the political situation surrounding it, Mr. Werth zeroes in on the Nazino affair to illustrate the policy's devastating effect."---Martha Mercer, New York Sun "[A] chilling piece of historical reconstruction"-- "London Review Bookshop" "[This book] mark[s] a quantitative leap forward in data now available in English on these important and complex problems that had previously been much neglected."--- Stephen G. Wheatcroft, American Historical Review "Few books have captured the human tragedy of Stalin's bloody reign so succinctly or with such force."---Douglas Smith, Seattle Times "Nicolas Werth's book is the stuff of nightmares. It recounts the fate of 6,000 'special settlers', rounded up in Moscow and Leningrad in 1933 and sent to the island of Nazino in the Ob River in Western Siberia."---Carla King, Irish Times "Often the details in a single instance sear more deeply than the most gruesome tally of large numbers....Werth describes in rich detail the transformation of the vast western Siberian wilderness into the dumping ground for millions of 'de-kulakized' peasants, minority groups from the borderlands, the socially marginal, criminals, and the utterly innocent....These 'special settlements' are a part of the gulag's least-known history. Werth corrects that in plain and clear language, leaving the story to convey its own excruciating eloquence."---Robert Levgold, Foreign Affairs "Review of the original French edition: "The mind-blowing story of a bureaucratic utopia that turned into carnage. A 'micro-history' that forms a representative example in a country where the inconceivable became the norm.""---Thomas Wieder, Le Monde "The author demonstrates encyclopedic erudition and provides nuanced explanations. Ample quotations from reports and letters of government officials give the book its sense of immediacy. In other words, the volume is both scholarly and absorbing, which is a rare combination."---Michael Jakobson, Slavic Review "This is an utterly harrowing account of the 'bloody implementation of a utopia' and an exemplary analysis of the Soviet state, with its 'number culture' and 'pseudocategorizations' -- all of this underpinned, of course, by the most spectacular cruelty."---Richard King, Sydney Morning Herald "This short yet extraordinarily rich account of Stalinist politics and Soviet life should be read widely."---Hiroaki Kuromiya, Slavonic and East European Review "Werth's meticulous approach to the study of social order and administrative norms in the Stalin era is likely to be of real interest to specialists in GULAG studies, camp memoirs, and Soviet culture in general. Clearly and forcefully argued, Cannibal Island does an excellent job of reconstructing the way in which Soviet officials and institutions operated in the 1930s. Readable enough to serve as a good source for undergraduates working on research papers in Soviet history and culture, this volume would make a good addition to even the most modest university library collections."---Emily D. Johnson, Slavic and East European Journal About the Author Nicolas Werth is a research director at the Centre National de la Recherche Scientifique in France. He is the coauthor of The Black Book of Communism.
Cards Against Humanity A party game for horrible people College Pack Remember when you were in college and ate ramen noodles and had sex all the time? Wouldn't it be great to relive those glory days? Say hello to the Cards Against Humanity College Pack! Includes a special 18\" X 24\" poster for your dorm room. You should break up with your high school boyfriend. What is Cards Against Humanity? A revolutionary card game experience, CAH is as despicable, awkward, and PC as you and your friends. This isn't a game for the feint of mind-- the objective is to create the most funny, offensive, or shocking combination of cards imaginable. Sense of humor essential. Political correctness optional. Each round, one player asks a question with a black card, and everyone else answers with their funniest white card. It's the best-selling party game that turns your mediocre personality and lack of social skills into hours of fun.
Surforge - 3D rendered PBR texturing. In Unity.\n \nWebsite\nVideos\nFeatures\nForum\n \n \nSurforge is an editor extension that enables you to easily make high-quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow. \n \n \nThe exported maps are fully compatible with Unity Standard Shader, looking exactly the same as while you working on them.\n \n \nIt's a modeling toolset, kitbash library, map render, and material composer. All in one, everything you need to create great textures.\n \n \nUnity 2023.2 supported.\n \n \nPlease note, Surforge can't run in URP / HDRP project.\n \nYou could easily use result materials and maps in URP / HDRP project with Unity built-in material converter. Please install Surforge into separate \"3d\" template project in this case.\n \n \nNew in 1.4.7\n \n \nAdded mesh scatter along curve for Poly Lasso tool, with handy options to control step, rotation, align and variations.\n \n \nadded: 6 stitches Poly Lasso assets.\n \nadded: 3 chain Poly Lasso assets.\n \n \nChangeLog\n \n \nMajor Features\n \n \n- Choose between Specular and Metallic workflows, with appropriate preview, edit, and export results.\n \n- Full control: tweak any material aspect in real-time with instant feedback.\n \n- GPU Render: high-quality ambient occlusion, dirt, worn edges baking in seconds.\n \n- UV island based symmetry.\n \n- Detail Tool: add texture details with a few mouse clicks.\n \n- Material drag-n-drop with realtime feedback.\n \n- x, y and diagonal symmetry.\n \n- Rich detail kitbash library, constantly updated.\n \n- Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off.\n \n- Variety of Poly Lasso profiles, including tubes and wires.\n \n- UV islands double-click fill.\n \n- Real-time mesh cutting tool.\n \n- Show UVs and snap to UVs.\n \n- Rich library of mesh based and resolution independent signs, stripes, warning labels.\n \n- Editable text labels, random text labels with mouse click.\n \n- Labels interact with specular/gloss, normal, ao and worn edges.\n \n- Real time emission control.\n \n- Shrinking/expanding texture elements.\n \n- Easy adjustment of material specular and glossiness.\n \n- Real time materials shuffle.\n \n- Preview with skybox selection.\n \n- Built-in control of tonal correction (levels) directly in shader.\n \n- Celtic ornament tool, with automated braids and overlaps.\n \n- Realistic and fast high quality 3d moss.\n \n \nSystem requirements\n \n \nShader model 3.5 Directx 11 compatible GPU required to run Surforge. You also need at least 8gb ram to render 4096 resolution\nmaps.\n \n \nSurforge well optimized to run fine on modern systems, however, it is GPU based, so powerful GPU is desirable. \n \n \nExported results (which are standard sets of textures) can be used in a wide range, including mobile,\ndepending on the shaders with which they will be used.\n \n \nInstallation\n \n \n- Import Surforge into a clean new project.\n \n \n- Press “Yes, for these and other files” button to update scripts for your Unity version.\n \n \n- If something went wrong, please close Surforge window, save project and restart Unity. This usually solves all issues.\n \n \nUseful hints\n \n \n- Drag and drop your meshes, not complete model assets. Meshes can be seen if you uncover your model asset content.\n \n \n- Good UVs without folding is the key for great textures. You could make in with Blender (free tool).\n \n \n- You may set texturePreview/composer rotation X to -90 in your scene for Blender models.\n \n \nIf you have issues, please mail me before leaving a negative review and I'll be happy to help you out.","aiDescription":"
E! Online Back in 1983 in São Paulo, Brazil, a child was born who would go on to become human Ken and then human Barbie. Jessica Alves spent upwards of a million dollars on her transformation. Let’s talk about her incredible story, from humble beginnings in South America to a completely transformed life. Jessica’s story …
MegaShapes is also available in our MegaFiers Bundle and our MegaFiers Mini BundleWe've all seen games with beautiful rolling backgrounds – now you can have them too!Making a racing game? No problem with Mega-Shapes. Draw a spline for the road, draw a cross section and then loft a road. Want more detail? Then loft a barrier and it will automatically conform to the road surface. Slide the barriers in or out, scale them, twist them – your imagination's the only limit! Use the powerful rail clone feature to repeat and position sets of objects along your path, like fences, power-lines, trees, etc! You can even have your lofts conform to terrains or any mesh under them, and now you can carve your lofts directly into terrains to get a perfect blend from your loft creation to your game terrain.MegaShapes also gives you a scatter system that will take any objects you choose and scatter them along your road and have them automatically conform to the existing mesh's surface.Other included systems are a complete Bezier spline creation system and convert those splines to meshes, dynamic hoses, tracked vehicle systems, basic rope and chain system, and path following.MegaShapes Features- Advance Bezier Splines- Custom Spline exporters for Max, Maya and Blender- Animated splines supporter- Animate your splines inside Unity- KML and SVG importers- Advance Layer based Lofter- 12 Different Loft Layer types- Conform your lofts to terrains- Or have terrains automatically fit your lofts- Vertex color support for lofts for easy texture blending etc- Realtime updates to lofts- Change your spline at runtime and your lofts will change- Full API for creating and editing splines at runtime.- Multiple cross sections allowed per loft- Full multi material support- Scatter objects along splines- Rule based loft layers- Walk Loft system for easy movement over lofts- Spline to mesh options, fill, tubes, ribbons, etc- Dynamic Hoses- Tracked Vehicles- Full Object spline following options- Attach Rigid bodies to splines- Physics based ropes and chains- Runtime draw splines and lofts examplesNew FeaturesFull Compatible with all versions of UnityUnity 2021 CompatibleUnity 2022 CompatibleWorks on all Build PlatformsMulti Material LayerWorks with all Unity Render PipelinesCarve your lofts into terrainsKML ImporterRuntime EditingBuild Race tracksMatch Terrains to LoftsMore Information and docsWebplayer DemoVideo guides","aiDescription":"
E! Online Back in 1983 in São Paulo, Brazil, a child was born who would go on to become human Ken and then human Barbie. Jessica Alves spent upwards of a million dollars on her transformation. Let’s talk about her incredible story, from humble beginnings in South America to a completely transformed life. Jessica’s story …
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E! Online Back in 1983 in São Paulo, Brazil, a child was born who would go on to become human Ken and then human Barbie. Jessica Alves spent upwards of a million dollars on her transformation. Let’s talk about her incredible story, from humble beginnings in South America to a completely transformed life. Jessica’s story …
One of the things that can happen after discovering your Human Design chart is that you notice that there are a lot of places in your life that "go against" your design. For example, a
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MegaShapes is also available in our MegaFiers Bundle and our MegaFiers Mini BundleWe've all seen games with beautiful rolling backgrounds – now you can have them too!Making a racing game? No problem with Mega-Shapes. Draw a spline for the road, draw a cross section and then loft a road. Want more detail? Then loft a barrier and it will automatically conform to the road surface. Slide the barriers in or out, scale them, twist them – your imagination's the only limit! Use the powerful rail clone feature to repeat and position sets of objects along your path, like fences, power-lines, trees, etc! You can even have your lofts conform to terrains or any mesh under them, and now you can carve your lofts directly into terrains to get a perfect blend from your loft creation to your game terrain.MegaShapes also gives you a scatter system that will take any objects you choose and scatter them along your road and have them automatically conform to the existing mesh's surface.Other included systems are a complete Bezier spline creation system and convert those splines to meshes, dynamic hoses, tracked vehicle systems, basic rope and chain system, and path following.MegaShapes Features- Advance Bezier Splines- Custom Spline exporters for Max, Maya and Blender- Animated splines supporter- Animate your splines inside Unity- KML and SVG importers- Advance Layer based Lofter- 12 Different Loft Layer types- Conform your lofts to terrains- Or have terrains automatically fit your lofts- Vertex color support for lofts for easy texture blending etc- Realtime updates to lofts- Change your spline at runtime and your lofts will change- Full API for creating and editing splines at runtime.- Multiple cross sections allowed per loft- Full multi material support- Scatter objects along splines- Rule based loft layers- Walk Loft system for easy movement over lofts- Spline to mesh options, fill, tubes, ribbons, etc- Dynamic Hoses- Tracked Vehicles- Full Object spline following options- Attach Rigid bodies to splines- Physics based ropes and chains- Runtime draw splines and lofts examplesNew FeaturesFull Compatible with all versions of UnityUnity 2021 CompatibleUnity 2022 CompatibleWorks on all Build PlatformsMulti Material LayerWorks with all Unity Render PipelinesCarve your lofts into terrainsKML ImporterRuntime EditingBuild Race tracksMatch Terrains to LoftsMore Information and docsWebplayer DemoVideo guides","aiDescription":"
Photographer Anastasia Pottinger's recent viral project began when she was offered up an interesting proposition for a photoshoot; one that was very