Concept Art, Digital Art, Editing, Adobe Photoshop
Small selection of my works done for BossKey Production first person shooter LawBreakers. Art Direction: Tramel Ray Isaac and Josh Rife LawBreakers website
LAWBREAKERS for PC and PS4: http://lawbreakers.nexon.net/en/buynow As Environment Lead for Lawbreakers, I've had the good fortune of working with an immensely talented art team on this truly groundbreaking title. Grandview was Lawbreakers' debut map, and represents Bosskey's first foray into the public facing arena. For Grandview, I was responsible for a wide range of tasks within the team, including scoping, concept direction, modeling, texturing, material work, lighting, optimization and outsource management. Credit goes to my amazing team: Art Direction: Tramell Isaac Environments: Eric Klokstad, Ned Gasorntip, Jayson Miller, Neil Pascarella, Ivan Bonachea, Josh Pegram Level Design: Hunter Peyron FX: Nick Peterson, Brandon Bickford Lighting/TA: Jonathan Bishop TD: Jonathan Ferguson Outsourcing: Ryan Hawkins These are shots from our official site: www.lawbreakers.com. More shots will be added to this album soon, so stay tuned!
Lawbreakers Black Red SnapBack Lawbreakers Black Red SnapBack Very Good Condition Accessories Hats
Finally starting to upload some of the Environments I've worked on with the very talented team here at BossKey Productions. I feel super lucky to have worked with such a great team on this project. Hope you guys enjoy, also check out the rest of the team listed below. My responsibilities on this map ranged from some hi/low prop modeling to modeling and texturing environment assets such as ceilings, walls and floors. Also did some light foliage and snow painting in the outside area of the map. Credit: Art Direction: Tramell Isaac Environment Lead: Josh Rife Environments: Eric Klokstad, Jayson Miller, Ned Gasorntip, Neil Pascarella, Ivan Bonachea, Josh Pegram Level Design: Hunter Peyron FX: Nick Peterson, Brandon Bickford Lighting/TA: Jonathan Bishop TD: Jonathan Ferguson Outsourcing: Ryan Hawkins
With the launch of Lawbreakers on PC & PS4 http://lawbreakers.nexon.net/en/buynow. Here are some official shots from the map, Station. All maps are obviously a collaborative effort among many moving parts. However, specifically, I was responsible for many tasks within a small Environment art team across a wide range of disciplines including modeling, texturing, materials, technical aspects of game art (collision, lods , etc.) Credit goes to the amazing LB team: Art Direction: Tramell Isaac Environment Lead: Josh Rife Environment Art: Eric Klokstad, Ned Gasorntip, Neil Pascarella, Ivan Bonachea, Josh Pegram Level Design: Hunter Peyron FX: Nick Peterson, Brandon Bickford Lighting/TA: Jonathan Bishop TD: Jonathan Ferguson Outsourcing: Ryan Hawkins www.lawbreakers.com
With the launch of Lawbreakers on PC & PS4 http://lawbreakers.nexon.net/en/buynow. Here are some official shots from the map, Grandview. All maps are obviously a collaborative effort among many moving parts. However, specifically, I was responsible for many tasks within a small Environment art team across a wide range of disciplines including modeling, texturing, materials, technical aspects of game art (collision, lods , etc.) Credit goes to the amazing LB team: Art Direction: Tramell Isaac Environment Lead: Josh Rife Environment Art: Eric Klokstad, Ned Gasorntip, Neil Pascarella, Ivan Bonachea, Josh Pegram Level Design: Hunter Peyron FX: Nick Peterson, Brandon Bickford Lighting/TA: Jonathan Bishop TD: Jonathan Ferguson Outsourcing: Ryan Hawkins www.lawbreakers.com
Some Character concepts I did while working at Bosskey Productions.
A few guns I did for Lawbreakers. Never saw the light of day but had fun nonetheless
Work 2016 Lawbreakers-Tokki korea version costume design Copyright Nexon corp. All Rights Reserved
Nash, another charater done for Lawbreakers. Body highpoly and lowpoly geometry by Bosskey. Armor, from concept all the way to the textures by me.
With the launch of Lawbreakers on PC & PS4 http://lawbreakers.nexon.net/en/buynow. Here are some more shots from the map, Station. All maps are obviously a collaborative effort among many moving parts. However, specifically, I was responsible for many tasks within a small Environment art team across a wide range of disciplines including modeling, texturing, materials, technical aspects of game art (collision, lods , etc.) Credit goes to the amazing LB team: Art Direction: Tramell Isaac Environment Lead: Josh Rife Environment Art: Eric Klokstad, Ned Gasorntip, Neil Pascarella, Ivan Bonachea, Josh Pegram Level Design: Hunter Peyron FX: Nick Peterson, Brandon Bickford Lighting/TA: Jonathan Bishop TD: Jonathan Ferguson Outsourcing: Ryan Hawkins www.lawbreakers.com
Unreleased heavy character concept for Lawbreakers. Unfortunately support for the project got shut off. Law side was intended to have a trucker/utility vibe while the breaker side a Viking influence. We hoped to repurpose the base robot/rig and differentiate the silhouette with attachments.
Concept Artwork commissioned by Bosskey Productions for LAWBREAKERS. The design was modeled and used in the Redfalls map, shown here: https://www.artstation.com/artwork/8Vqdn
Gleick Glide Pack for upcoming Lawbreakers. Unfortunately this design didn't make the game but it was fun to design nonetheless. Designed over existing character concept by Chris Wells.
LawBreakers is available now: http://lawbreakers.nexon.net/en/buynow I created the model and textures for the Harrier's recharge pack. I was responsible for the high poly, low poly, bake, and base textures. It was an honor to work with the guys at BossKey, and under the legendary art direction of Tramell Ray Isaac.
Josh Rife discussed the peculiarities of environment design of multiplayer arenas. Great talk about levels, shaders, lights, skyboxes, and details.
See you Downtown for StageOne Family Theatre presents: Lawbreakers! (the fast and furious history of women’s suffrage) by Diana Grisanti February 1 & 8 at 2pm Student Matinee dates: M-F January 21-February 7 Tickets are $20 for adults and $15 for kids under 12
Lawbreakers Always Lose! #6 (Marvel, 1949) CGC VF- 7.5 Off-white to white pages. Has an editorial defense - Available at Sunday Internet Comics Auction...
#LawBreakers Vanguard: #BossKey Tips HERE ➡ http://www.jadoRendr.de @bosskeyproductions @lawbreakers @nexon_america