Militech Basilisk concept design for Cyberpunk 2077. Instagram: https://www.instagram.com/benandrewsart/ Additional design: Mikhail Solovarov https://www.artstation.com/solovarov Art direction: Pawel Mielniczuk https://www.artstation.com/blooddragon In game model: Paul Dalessi
My assistant - https://www.artstation.com/disatum1337
Early AV concept exploration for Cyberpunk 2077 Instagram: https://www.instagram.com/benandrewsart/ Art direction: Pawel Mielniczuk https://www.artstation.com/blooddragon
Militech Missile Truck from Cyberpunk 2077. Really liked its design, so I decided to make it. Author of the concept: Filippo Ubertino. https://www.artstation.com/futurior 5x4K texture sets. 165k triangles.
www.instagram.com/filippoubertino Art Direction: Paweł Mielniczuk Credit: Ben Andrews www.artstation.com/benandrewsart Mikhail Solovarov www.artstation.com/solovarov Lukasz Poduch www.artstation.com/lukaszpoduch Csaba Szilagyi www.artstation.com/csabaszilagyi
I had the privilege to create the in-game model of the Militech Chimera boss enemy. I was responsible for it from the art side, making sure the other departments are not blocked and getting updated WIP versions in time. This included helping the Animation Team to test the movement limits of the different parts in the initial blockout stage while adjusting the design to give the most movement freedom, and delivering the armor panels for the Destruction Team with the specified requirements to prepare the destruction simulations. I’ve prepared 4 texture sets: Default, Damaged, After-Fall-Damaged, Destroyed It is around 620k tri. Unfortunately I did not have the chance to create screenshots from the final arena, as I left CD Projekt RED before it was done. Maybe if I will have time to play, I will make screenshots from the game and add them here later. ;) Art direction: https://www.artstation.com/blooddragon Concept Art: https://www.artstation.com/furio https://www.artstation.com/futurior Vehicle Leads: https://www.artstation.com/przybolewski https://www.artstation.com/bill_daly Additional Modelling: https://www.artstation.com/sn3d https://www.artstation.com/vb01 https://www.artstation.com/marintus Destruction of the armor: https://www.linkedin.com/in/adam-wrotek-6298a653/
Concept Art: https://www.artstation.com/futurior Bratsk truck chassis: https://www.artstation.com/vb01 My task was to make this autonomous rocket launcher truck, based on the Bratsk chassis (only kept the frame and tires). The player would never get close to it, so the level of details and tri count was kept on minimum. (I made the screenshots in the engine specifically for this album, it is not actual gameplay) Follow me on: Instagram: https://www.instagram.com/csaba.art/ Twitter: https://twitter.com/csabaart PrototypeBay: https://prototypebay.com/user/csaba.szilagyi
*b1p* I had the wonderful opportunity to contribute to and lead the Vehicle Team for the expansion of Cyberpunk 2077: Phantom Liberty! My task was to create a model based on a unique concept designed by Sebastian Nowak, adapting it in terms of technical, technological, and mechanical aspects to the conditions of the real world. This involved designing intricate mechanisms for the trunk, doors opening, suspension, and an engine carefully engineered in accordance with principles consistent with mechanics, while also infusing it with a cyberpunk aesthetic. I also (to avoid getting into too much detail) handled unwrapping, texturing and implementation of the vehicle into the game. I created versions for the player as well as preventive vehicles - NCPD and Max-Tac. Militech may not be your first or second choice when it comes to car makers, but their armored vehicles are unparalleled. The Hellhound has been spiked with the corp's state-of-the-art technology like a needle-ridden voodoo doll. Getting inside this SUV feels like being inside an AV - getting out, too, as the side-sliding doors let you feel like you're exiting an AV mid-flight. A real military kick comes from the Hellhound's two gun ports, with the option of mounting a full-size turret or a missile launcher. The armored body is just the icing on the cake of a truly indestructible chassis, which dissipates explosive energy in the event of driving over a mine, and six impenetrable tires. The Hellhound's windshields are bulletproof armor-plated with screens affixed on the inside – the latest in CrystalDome technology. Your enemy never knows how many people are inside, whereas you can see the outside clear as day. When descending into the pits of hell, this beast truly is man's best friend. Credits: Art director - https://www.artstation.com/blooddragon Concept art - Sebastian Nowak Drive Model - Séamus Epp Lighting - Bartosz Czechowski Rigging - Maciej Ciesielski Interior UI - Daria Grzybowska VFX - Paweł Kwiatek Gameplay Animations - Krystian Warszawski https://www.artstation.com/bill_daly Luigi Annicchiarico Aleksandra Adamska
Jaali
art by me
Icon4x4 CONCEPTS GALLERY
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