Transhuman Science-Fiction Roleplaying in the Far Future "It is the Second Age of Space. The light of human civilisation, which had flickered and threatened to die, burns bright again with contact with the thousand worlds of space. Humankind laughs, filled with the joys and power of a new-found youth, and strides forth to bring its…
The Astero is a pretty odd looking ship, compared to the rest of the ships that we have done, mostly since it is so bright and has the disk shaped wings. I got involved at the design phase with the concept artist Hans Alan Tómasson and our art director Ásgeir Jón Ásgeirsson, I created a blockout that was used as the base for the concept. After landing a proper design I took on most of the roles that are involved with getting ships through our pipeline. I created the low and high poly meshes, UV´d baked and rendered maps for the texture process, in addition to that I animated it, added markings and FX and got the asset into our game. Art Direction: Ásgeir Jón Ásgeirsson Concept: Hans Alan Tómasson Texturing: Hans Alan Tómasson
Concept made for Clous Atlas with Olivier Pron. I modelled the city and all the elements