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Seit 1963 eine Ikone des Made in Italy und ein Muss für alle, die die Kunst des Modellierens lieben, ist DAS eine extrem leicht zu glättende Modell...
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
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Texture artists: Javier Perez & Martin Pietras Environment artists: Damien Evans & Gavin Grigsby PlayStation Visual Arts Service Group was tasked with creating the Sewer level. As a material artist I worked in partnership with the environment modelers to create materials that could be used to texture the area. My responsibilities included the creation and adaptation of textures and shaders, vertex blending, and UV mapping, as well as other general tasks. This was a collaborative effort, so a lot of the assets and textures are from Naughty Dogs pre existing library.
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
Ankara Ulus Vakıf Suluhan Çarşısında Ahşap boyama ve her türlü hobi malzemeleri üretim & satış Cepa avm de Hobimit şubesi
#tlou #tlouaesthetic #virtualphotography #gaming
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
The Last of Us Part II continues Naughty Dog's run of critically-acclaimed games and we're excited to be the first place you can see the massive collection of Character Art, Environment Modeling and Texturing, Animation, Visual Effects, Design, and Illustrations that combined to produce the incredible gaming milestone.
Environment Art is always a team effort, I am proud to have been part of creating Hostile Territory. I was responsible for most of the level modelling and set dressing. Designer: Arnaldo Licea, Texture Artists: Jeremy Huxley, Alex Harrington, Katherine McGinley, Lighting: Steven Cummings, Additional Modeling: Jonathon Ruland, and everyone at Naughty Dog.
Concept done for one of the motel lobby locations.