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A quiet, historical French town that has been ravaged by war during the Normandy campaign of 1944. Responsible for taking this level from a primitive block out, through to final. Including modeling, materials, textures, static lighting and optimisations. Fully functional, balanced multiplayer map with correct collisions and LODs. Adhering to strict optimisation techniques to ensure smooth, fast paced gameplay on current gen PC hardware. Overall a massive team effort with the talented artists in the client company. Release TBD. More info: www.upsurgestudios.com
My final assignment with Raven Software - Environment Art work contribution for the Call of Duty: WWII multiplayer map "Operation Intercept". This was an incredible project to work on and grow from as an artist - I learned so many incredible things from so many incredible people and thoroughly enjoyed every aspect and hard work of creating these Environments. These Environments are truly my favorite pieces and they will always be special. To everyone at Raven - Thank you.
Call of Duty: WW2 - War Mode - Operation Intercept DLC 1 Environment Artist on level Responsible for the construction of the 4-story building, the destroyed alleyway, the 3-story brick building, and the destroyed apartment building at the start of the level all using in-game geo/bsp. Set dressed all locales with existings models, and textured mapped them using existing materials and decals. Worked under the art direction of Charles Morrow and Jeff Degenhardt.
My work from the multiplayer map Anthropoid in COD:WWII
Sainte-Mère-Église was the introduction of greater focus on urban combat to Hell Let Loose. Well known historically for the incident involving paratrooper John Steele, whose parachute got caught on the church spire in the town. I was responsible for both design and level art, and additionally as a 3D Artist. It was a beast of a map to make, requiring extensive architectural elements, attention to flow, making a believable and intricate town environment, and optimizing it. Big thanks to the Hell Let Loose art team for their involvement: Lead Environment Artist - Danny Ivan Flu Project Lead, Lighting, atmospherics, and art support - Max Rea
Some time ago I did a little concept test for a movie pitch. Idea was to see if we could quickly transform some possible filming locations into a WW2 scene. Would have been cool to do one of these modern 360° concepts on this... maybe next time.
My final assignment with Raven Software - Environment Art work contribution for the Call of Duty: WWII multiplayer map "Operation Intercept". This was an incredible project to work on and grow from as an artist - I learned so many incredible things from so many incredible people and thoroughly enjoyed every aspect and hard work of creating these Environments. These Environments are truly my favorite pieces and they will always be special. To everyone at Raven - Thank you.
Environment art work contribution for the Call of Duty: WWII multiplayer map "Operation Breakout".
My final assignment with Raven Software - Environment Art work contribution for the Call of Duty: WWII multiplayer map "Operation Intercept". This was an incredible project to work on and grow from as an artist - I learned so many incredible things from so many incredible people and thoroughly enjoyed every aspect and hard work of creating these Environments. These Environments are truly my favorite pieces and they will always be special. To everyone at Raven - Thank you.
Call of Duty: WW2 - War Mode - Operation Intercept DLC 1 Environment Artist on level Responsible for the construction of the 4-story building, the destroyed alleyway, the 3-story brick building, and the destroyed apartment building at the start of the level all using in-game geo/bsp. Set dressed all locales with existings models, and textured mapped them using existing materials and decals. Worked under the art direction of Charles Morrow and Jeff Degenhardt.
A quiet, historical French town that has been ravaged by war during the Normandy campaign of 1944. Responsible for taking this level from a primitive block out, through to final. Including modeling, materials, textures, static lighting and optimisations. Fully functional, balanced multiplayer map with correct collisions and LODs. Adhering to strict optimisation techniques to ensure smooth, fast paced gameplay on current gen PC hardware. Overall a massive team effort with the talented artists in the client company. Release TBD. More info: www.upsurgestudios.com
My final assignment with Raven Software - Environment Art work contribution for the Call of Duty: WWII multiplayer map "Operation Intercept". This was an incredible project to work on and grow from as an artist - I learned so many incredible things from so many incredible people and thoroughly enjoyed every aspect and hard work of creating these Environments. These Environments are truly my favorite pieces and they will always be special. To everyone at Raven - Thank you.
Call of Duty: WW2 - War Mode - Operation Intercept DLC 1 Environment Artist on level Responsible for the construction of the 4-story building, the destroyed alleyway, the 3-story brick building, and the destroyed apartment building at the start of the level all using in-game geo/bsp. Set dressed all locales with existings models, and textured mapped them using existing materials and decals. Worked under the art direction of Charles Morrow and Jeff Degenhardt.
I worked as a Senior Environment Artist on Battlefield V, working across both Singleplayer and Multiplayer with polishing, pushing quality across the board and wrapping up the environment art. I had a chance to do polish around this level and help out in various hot spots. This game was a massive undertaking and a true product of teamwork, big thanks to everyone involved!
My environment art work contribution for Call of Duty: WWII Responsible for the construction, set dress, and texture mapping of the garage building in the first objective, and the burning warehouse across from the 3rd objective in "Operation Breakout" Set dressed scenes with shared materials and models from COD:WWII Art Direction - provided by Jeff Degenhardt/Kevin Long/Mike Button
I've been deep in a Pinterest rabbit hole, curating over 35 fall outfits that are absolutely everywhere this year.
Joseph Ribkoff