Weird doesn’t even begin to describe some of these.
David Gilmour reveals what life was really like for the British who went to South Asia in his new book The British in India. Men often took mistresses and threw wild parties at their luxury homes.
These images are from the July, 1925 issue of the long-defunct magazine “Science and Invention”, which was edited by Hugo Gernsback, who later became famous as a pioneer in the field of science fic…
Genetically mutated pals
Harry Potter fans will love her picks.
The Bad1Dimagines Tumblr finds the most nonsensical imagines from the One Direction fandom,
In recent years, artificial intelligence (AI) has made significant strides in generating realistic images, often with stunning results. One artist has used this technology to create a series of images depicting the rich and powerful as homeless people, highlighting the harsh realities of inequality
After we posted 13 Disturbing Pieces of Art from History, several readers pointed out that none of the works were created by female artists. So, here are 13 more disturbing pieces of art, and they’re all created by women. 1. Artemesia Gentileschi - Judit
thatsbelievable: “”
LOVE OF THE S*N - BIWEEKLY UPDATE 1: HELLO ALL! 1B is currently being animated... and written still? its very strange, i know. regardless, things are picking up, & today i will set up a few more scenes to animate. question: what do we think of these new colors on michael?
Sometimes we look at an image and something immediately catches our attention because it is not where it should be. Other times we feel that something is wrong, but we don’t understand exactly what it is and so we have to look more closely. Then we notice details that we haven’t seen before and find more and more inconsistencies. Okay, that doesn’t usually happen in everyday life, but it does happen in our selection of images with strange errors that are difficult to detect.
It started by accident, but then I got hooked.
There was no washing process for gold, silk, satin, and similar materials. Small stains were sponged off, and people would brush down their used clothes, perfume them with orris root, rose powder, or ambergris, then pack them away.
Dangerous Minds interviews Rizzoli publishing house chief Charles Miers about a forthcoming new edition of "Codex Seraphinianus" and about Serafini himself. Mr. Miers is a long-term fan of the Codex…
Toni Morrison’s Beloved is widely considered the greatest of all American novels published in last quarter of the 20th century, but, until now, it has never been released as an illustrated edition — this despite the effortless magic with which…
Nope, none at all.
Solomon Gills, Walter Gay and Captain Cuttle by Phiz I found Dombey and Son to be rather strange: at its heart is Paul Dombey, the man whose rigid certainty and pride form the world of all the othe…
happy birthday #Kazuha #tomozuha ✨
Waaay back in the 80's, TSR put out an awesome (and strange) role-playing campaign setting called Spelljammer. Its all about space travel in a fantasy universe. This campaign setting was so far out that most fans of AD&D of the time had a hard time getting into it. This resulted in the mothballing of the setting in favor of more popular lines like Forgotten Realms and Planescape. Though I understand the problems people had with the setting, I still had and have a strong affection for the setting. Flying ships, space elves, and cosmic themes all call to my weird heart. And so I am going to be adapting/converting Spelljammer friendly material using the Blood & Treasure game rules. This will be primarily for my home campaign, but I hope to make some solid and fun material for all of those spelljammer fans out there. Voidjammer Campaign Setting The Voidjammer setting is to be all about travel to other worlds in a fantasy setting. This is not a new notion mind you. The ancients long dreamed of Astral Travel, flying ships and journeys through the night sky. The setting will mix both Greek views of Ptolemaic astronomy and Aristotelian physics with Xi, the Chinese notion of spirit and flow. Space will still be a hostile place, but with more leeway for survival by plucky adventurers. But this survivability also includes plenty of dangerous denizens that can be far more deadly for the unwary. But don't let this high-falutin talk about philosophy and weird science put you off. The setting will be dominated by the Rule of Cool, with archaic physics only used to make weirdly wonderful settings and all manner of high strangeness. Voidjammer will be chock-full of goofy-fun and themes from my favorite comics, cartoons and cheesy movies. But all will not be silly. The universe is deadly dangerous, especially when things seem the most relaxed. Much more to come! But to tide you over, here is my conversion of one of my favorite Spelljammer races: The Giff The giff are a race of powerfully muscled, hippopotami mercenaries. They are civilized in that they understand the basics of voidjamming, though they lack mages among their own race. Instead, they hire on with various groups throughout the universe as mercenaries, bodyguards, enforcers, and general leg-breakers. Giff platoons can be hired by those looking for their muscle. The Mercane do a small business in Giff mercenaries, but usually local contractors perform the task. The Giff is a humanoid, with stocky, flat, cylindrical legs and a humanoid torso, arms, and fingers. Its chest is broad and supports a hippopotamus head with a naturally hard heads. Giff come in colors ranging from black to gray to gold, and many have colorful tattoos that leave their bodies a patchwork record of past victories. Much to the surprise of many folks, the Giff are almost exclusively vegetarian. In fact, except for the eating of an occasional fish, Giff consider the concept of eating "carrion" to be appalling. Giff can eat many plants that are far too course for most humanoids digestion such as grasses, leaves, and the shells and seeds of nuts. Many Giff believe that the deficiency of physical strength amongst other races is due to the lack of "proper" foods. A famous Giff "stew" called Yaneesh, (boiled spiced grass) is a favorite. And while the yellow peppery broth is edible to dwarves, elves, humans, gnomes and halflings the grass and shoots in it are not. Other Giff cooking should be considered similarly hazardous. On board ship, the Giff have their own quarters, and will often request to bring on their own large weapons. They favor greek fire projectors and bombards for ground work, and will happily blaze away at opponents, regardless of the tactical situation. The Giff require the ships of others because they rarely have spellcasting abilities of their own. Giff clerics usually revere a goddess referred to as The Great Mother (closely allied with The Seekers of Ptah), but will sometimes follow war deities. CHARACTER CREATION Giff characters modify their starting ability scores as follows: Str +4 (max. 20), Con +2, Int -2, Cha -1. As large creatures, their armor costs double normal. Giff have darkvision to a range of 60 feet. Their thick hide gives them a +2 bonus to Armor Class, and they can head-butt for 1d8 points of damage. Giff have a Knack for bend bars and break down doors and are proficient in the use of firearms, cannon and explosives. Giff speak Giff, and Common but may also know Elven, Dwarf, Orc, or Goblin. Giff can advance as Anarchists, Clerics, Curmudgeons, Fighters and Thieves and can multiclass as Anarchist-Fighters, Cleric-Fighters and Fighter-Thieves (Marines). Giff may advance to 9th level.
People have been dying in strange ways forever. Here are some of the weirdest deaths in the past three hundred years.
There are many women but only few ladies. Ladies are a select group that live with ease, style and class. To be a lady, you must do things in a ladylike manner. This requires certain affects that can be practised and mastered. One of the most alluring traits of a lady is how she smokes her cigarettes. Anyone can smoke, but not everyone can do so like a lady. Here are a number of suggestions to keep the smoking habit as feminine as possible. Never hold a cigarette in the mouth without the fingers assisting. In other words, no dangling cigarettes. Hold the cigarette in the hand as you strike the match and then place it between the lips for lighting. The fingers must stay in contact with the cigarette. If assistance is offered for lighting the cigarette, graciously lean toward the light. Hold the cigarette as close to the ends of the fingers as possible. Hold the lighted end of the cigarette toward the ceiling so that smoke does not curl through the fingers. Never blow smoke through the nostrils. Do not flick the ashes from the cigarette, roll them off. To put the cigarette out, gently roll it in the ash tray until there is no longer any smoke.
They may look like Photoshopped trickery or a Surrealist painting, but these pictures are all the real deal thanks to a perfectly-timed click of the shutter.