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In celebration of randomly registering visualdeffects.com, I've decided to make a new tutorial! In this tutorial I dissect the iDistort and Noise nodes and…
Heat distortion: Create a custom turbulent displace to create a heat-wave effect. Apply the Noise and iDistort nodes. Find out more information about NUKE here:…
Introduction to The Foundry's NUKEX 6.3 Tutorials on Planar Tracker, by Dan Ring.
The Foundry's NUKEX Tutorials on Planar Tracker: Tracking with Chroma-Keys, by Dan Ring.
The Foundry's Lead Research Engineer, Jon Starck, covers how to handle lens distortion with LensDistortion and NUKEX CAMERATRACKER.This tutorial covers:- Usi...
Professor Paul takes you thru the steps to paint out the reflection of a light in a truck interior for a long moving take. A NukeX tutorial.Patreon ► https:/...
Helge Maus demonstrates a complete workflow for compositing VFX using Cinema 4D and Nuke. 02:18 NukeX Camera Tracking 16:56 Blocking the Scene in Nuke 23:13 Importing…
Il Planar Tracker di NUKE STUDIO e NUKEX consente di monitorare le aree nella vostra sequenza. È possibile inserire rapidamente nuovi elementi 2D su una superficie piana, come ad esempio la facciata di un edificio, il pavimento o il lato di una macchina, e quindi animare automaticamente con la giusta prospettiva.
For my mentorship semester at Think Tank Training Centre, I developed a steampunk airship interior for a lighting/look development reel inspired by The Order: 1886. I modelled the base environment, then populated it with kit-bashed assets collected online and from my peers. Textures were mostly done procedurally in Maya by developing a series of shader materials with V-Ray Triplanars and Blend Materials, while some hero assets were textured in Substance Painter. I rendered with V-Ray locally and using V-Ray Cloud and Zync Cloud. Render elements and light selects were used to achieve animated lighting and transition effects in NukeX. This was a fun project that came together with so much help and support. Thank you so much to the TTTC community, my brilliant mentor Dan Weir, my family and my friends. Hope y'all enjoy steampunk as much as I do! Comments/Critiques welcome!
I did this model mostly beacause I wanted to do some exercise about hard surface in maya. During the making of this project I learned a lot about hard surface, edge flow, uving hard surface, and the basics of mari. The model was entirely made in maya using the image reference, then quickly rendered in vray 3, also made a basic composite in Nukex. The model isnt 100% equal to the reference because in some area like the wrist, I couldt understand how that part was made, so I had to become an engineer for 10 mins to figure out how to model that mechanism. So yea, I had to ignore some parts of the concept and do them by myself. I dont know who did the concept, I just picked it up from google images. If you know the autor let me know and I will credit him. Now I will let modeling apart for a while to start making some dynamic things like rigid body and fluid sims. Higly inspired by Romain CHAULIAC https://www.artstation.com/artist/wizix Any feedback is appreciated.