Maintaining Optimal Dental Health: Essential Tips for a Bright Smile
3D models | Overview | Complete human anatomy | Skeletal System | Nervous System | Circulatory System | Digestive System | Respiratory System | Muscular System | - 😍 Medically Accurate 3d Models 😍 #SmileBright #ToothTips #DentalVibes #HealthyGrins #OralCareFun
Some research for Oberant. Lately I've been thinking about infusing more mystic into it, with spirituality being more important, especially when it comes to magic. So here's another exploration for the Elemancers, (I've done quite a bit by now !) but I feel I'm getting closer to something that I like. World building is so much fun !!! (Also, I've been trying to give more TLC to ambient occlusion before getting into painting, and I feel like the final result was better for it, so I thought I'd share the steps).
Oclusion
Tutorial Autodesk Maya con V-Ray Displacement Map y VRay Material, Layered Texture + Workflow de texturas Depth, Ambient Oclusion, Bump, Glossines, Roughness...
Did some experiments with ice and decided to create this shader in UE4. It uses two color maps - bottom color map is displaced with parallax oclusion (all that flakes e.t.c. that give the depth effect) and then it is blended with top color map with opacity (cracks, small bubbles e.t.c.). Substance made 100% in Substance Designer. Rendered in Unreal Engine 4.