Industrial Design, Concept Art, Blender 3D, Blender, Adobe Photoshop, Keyshot
Just finished up a little project of ours... Powertrain: Cylinder|Head: DASA Ported Compression Ratio: 12.5:1 Displacement: 480cc Cam: HRC Carburetor...
Ice Ball Project (Black)
I'm thrilled to show various kinds of vegetation assets i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. The vegetation was mainly build using Maya and Speedtree and textured with Subtance Painter. __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs And of course the hole art crew working on this unique and special project: https://www.artstation.com/denisnovikov https://www.artstation.com/sebi https://www.artstation.com/per_lars_obenhaupt https://www.artstation.com/niklaskirchmer https://www.artstation.com/nikogesell https://www.artstation.com/timokujansuu https://www.artstation.com/heinson https://www.artstation.com/vivianadegiuseppe https://www.artstation.com/marrrek79 https://www.artstation.com/warby https://www.artstation.com/marvinwaerzner
Industrial Design, Concept Art, Blender 3D, Blender, Adobe Photoshop, Keyshot
I'm happy to show some materials i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. Materials were created in Substance Designer __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs
I'm thrilled to show some impressions of the rock shader i worked on for the unfortunately canceled Project Black __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. The goal was to achieve a painterly look with minimum use of unique baked textures. The shader is based on a mask approach in combination with painterly tiling patterns. Colors are defined by Curves inside Unreal. It also has moss blending functions , procedural edge wear and different other adjustable parameters. __________________________________________________ Modeling and Sculpting of the these Rocks was done by the awesome https://www.artstation.com/denisnovikov __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs Tech Art Support https://www.artstation.com/marrrek79 https://www.artstation.com/warby https://www.artstation.com/marvinwaerzner
I'm happy to show some work i did for the world infection visuals i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. This environment shows a certain world event happening . I worked mostly on the ground areas by providing materials and a modular asset sets for the ground. __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs And of course the hole art crew working on this unique and special project: https://www.artstation.com/denisnovikov https://www.artstation.com/sebi https://www.artstation.com/per_lars_obenhaupt https://www.artstation.com/niklaskirchmer https://www.artstation.com/nikogesell https://www.artstation.com/timokujansuu https://www.artstation.com/heinson https://www.artstation.com/vivianadegiuseppe https://www.artstation.com/marrrek79 https://www.artstation.com/warby https://www.artstation.com/marvinwaerzner
I'm happy to show some materials i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. Materials were created in Substance Designer __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs
Shop Black Mini Cowboy Jeans by Y/Project in SSENSE's seasonal Sale. Fast shipping & easy returns to Canada. Non-stretch organic cotton denim jeans. Fading throughout.
INFINITI and Renault Sport Formula One™ Team are pushing the potential of F1™ technologies. Project Black S represents the true potential of electrification with maximum power and intelligent energy management.
The Black Oak main bedroom is warm and cozy and tranquil all at the same time. It's got fun patterns, beautiful wood tones, modern lighting, and of course, we brought the interior stone in again for that headboard wall.
by Kelly Today is Black Friday, which means I will be staying out of harm's way by avoiding retail storefronts until the shopping mania is...
Last year I got the opportunity to work on character visual development on project black at Fishlabs. Unfortunately the project was recently cancelled, it was an amazing experience to work among the team on such a unique project. Excellent art direction provided by : https://www.artstation.com/mickaelballoul
Project: Black & White & Red All Over Mittens
We had the amazing experience of collaborating with Mickael under his art direction to Project Black. Unfortunately, we were saddened to see it canceled. Sharing some of the work our team did below. Art directors https://www.artstation.com/claudiuantoniu https://www.artstation.com/willgist Concept artists https://www.artstation.com/paulriebe https://www.artstation.com/stillace https://www.artstation.com/mikejordana
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