I'm happy to show some materials i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. Materials were created in Substance Designer __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs