I was planning to check out THIS TUTORIAL a while ago, but something kept getting in the way - not enough bead sizes, wrong colours, work ...
In 2021, I had the opportunity to contribute to Project Dragon, a project I was excited to work on but was unfortunately canceled. In the early stages, I helped shape the world and environments through visual development. To create concept art, I came up with a process using MagicaVoxel and hand-painting renders in Photoshop, which turned out to be really useful for the project's artistic direction. Credits : Project Dragon (unrealeased) Phoenix Labs inc. Thanks to Josh Nadelberg for trusting me with this awesome project. I do not consent for these files to be used for database for Ai generation softwares of any sorts
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Concepts by Nicholas Kole and Nicola Saviori!
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
I had the pleasure to work on Project Dragon, a voxel-based game developed by Phoenix Labs. Unfortunately it was cancelled. It's still hard to believe, because the whole art team at Airborn Studios, Pheonix Labs and all the freelancers are so incredibly talented. Please also check out everyone elses work. Here are the other amazing concept artists from Airborn Studios: Lead: https://www.artstation.com/johannesfiglhuber Concept Artists: https://www.artstation.com/maroosyalk https://www.artstation.com/themightyunicatofdoom https://www.artstation.com/vivien_siemers https://www.artstation.com/mydiachan https://www.artstation.com/vkvka https://www.artstation.com/forever_sumina https://www.artstation.com/operion And also a big thank you for being so amazing to work with to our Art Director Josh Nadelberg, Nicholas Kole, Charlène Le Scanff, Hyejung Lee, John Loren, Nicola Saviori, Enrique Fernández, Florian Coudray and Camille Peyrebere. I'm afraid I forgot someone. But I enjoyed including some of their stunning characters or props in my concepts.
Hi, for the past few years, I've been working on a whimsical project. Sadly, the game industry is full of something else but magic right now, and that game wasn't released. Yet, it deserves all the appreciation. And to all the people I enjoyed working with - you are the coolest! I want to share a part of this charming world and some works I have done. We had to fill our multiple biomes with content. So, here's a small contribution of props from me. Thanks to Nicholas Kole for the beautiful culture designs!
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
I had the pleasure to work on Project Dragon, a voxel-based game developed by Phoenix Labs. Unfortunately it was cancelled. It's still hard to believe, because the whole art team at Airborn Studios, Pheonix Labs and all the freelancers are so incredibly talented. Please also check out everyone elses work. Here are the other amazing concept artists from Airborn Studios: Lead: https://www.artstation.com/johannesfiglhuber Concept Artists: https://www.artstation.com/maroosyalk https://www.artstation.com/themightyunicatofdoom https://www.artstation.com/vivien_siemers https://www.artstation.com/mydiachan https://www.artstation.com/vkvka https://www.artstation.com/forever_sumina https://www.artstation.com/operion And also a big thank you for being so amazing to work with to our Art Director Josh Nadelberg, Nicholas Kole, Charlène Le Scanff, Hyejung Lee, John Loren, Nicola Saviori, Enrique Fernández, Florian Coudray and Camille Peyrebere. I'm afraid I forgot someone. But I enjoyed including some of their stunning characters or props in my concepts.
Pets for Project Dragon! Creating these little guys was such a blast, so much variety and personality. Still don't know which I would have picked in game. - All concepts by Nicholas Kole! https://www.artstation.com/happyrock - a special thank you to Theoni for Posing the Uncanny & Cave Scroveler for my Portfolio shots https://www.artstation.com/theonifotoglou - Character Leads: https://www.artstation.com/saintzart https://www.artstation.com/motenai Art Director: Josh Nadelberg
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Concepts by Nicholas Kole!
Project Dragon was a multiplayer sandbox action-adventure, something in between Minecraft and Breath of the Wild, It was full wonderful and whimsical art. As a Senior Environment/Props artist My role was to craft all sort of props and voxel materials. The team was working hard to bring the best stylized world possible with the support of Airborn Studios. --- Environment/3D Art Team: https://www.artstation.com/orb https://www.artstation.com/mynamesbryan https://www.artstation.com/andyh https://www.artstation.com/airbornstudios --- Concept Art Team: https://www.artstation.com/happyrock https://www.artstation.com/catell-ruz https://www.artstation.com/leehez https://www.artstation.com/airbornstudios --- Art Direction: Josh Nadelberg
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
Heya !! This is a part of the work I did on Dragon, a cancelled project produced by Phoenix Labs. I was in the Airborn team, under Frederic Fouque supervision, for almost two years on that project ! It's a shame it was cancelled but I feel so grateful to have the opportunity to work on such a great project, with such wonderful people. A huge thanks to the Airborn team and especially to Fred that was such a great lead, I learned so much because of him. https://www.artstation.com/fourche13 Thanks a lot to Michael and Bryan for their super valuable feedback all along the project ! https://www.artstation.com/orb https://www.artstation.com/mynamesbryan And of course thanks to all the people involved in the project, every single one of them was a gem, I hope we'll work again together in the future !
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
Project Dragon was a multiplayer sandbox action-adventure, something in between Minecraft and Breath of the Wild, It was full wonderful and whimsical art. As a Senior Environment/Props artist My role was to craft all sort of props and voxel materials. The team was working hard to bring the best stylized world possible with the support of Airborn Studios. --- Environment/3D Art Team: https://www.artstation.com/orb https://www.artstation.com/mynamesbryan https://www.artstation.com/andyh https://www.artstation.com/airbornstudios --- Concept Art Team: https://www.artstation.com/happyrock https://www.artstation.com/catell-ruz https://www.artstation.com/leehez https://www.artstation.com/airbornstudios --- Art Direction: Josh Nadelberg