Drawing, Digital Art, Game Design, Adobe Photoshop
First two renders are made in Substance painter, second two renders in Marmoset Toolbag. I was texturing this mode 2k resolution. This is 3d model of this alarm clock was created by Anton Ageev. https://www.artstation.com/grim Thanks for the cool booster in textures!
pannier
Quick Lamps speed model just for fun
Some typical models from New York street. All models with good subdivion friendly topology and unique optimize UV set.
lantern prop modelling.this is mine first attempt in substance painter,made my own smart materials .learned a lot. "softwares used" modelling-3ds max uv unwrap-maya texturing-substance painter rendering-keyshot post-production-photoshop
"Sci-Fi KitBash 01" 3D models. This collection is available in next file formats: 3Ds max scene file, OBJ, STEP and FBX. https://www.turbosquid.com/FullPreview/Index.cfm/ID/1630562?referral=ElvinT
zippo_topology_1
Visual Development Artist / Illustrator
another practice of materials)
A walkie-talkie. 4.7k tris. 2048x1024 textures
Small portion of an upcoming environment that i'm working on. 2x 2048 textures 8998 triangles
Various low poly plastic container props made with 3DS Max and Substance Painter.
Josh Dina from Digital Extremes talked about his work on game environments and materials for Warframe.