Hey! Did hard surface modeling study thanks to Dynamic Hard Surface Design Course In Zbrush by Georg Uebler. Which was very helpful with different techniques to achieve fast and nice results. Also have got a lot of inspiration by watching artworks and videos of Marco Plouffe and Michael Andrew Nash. Really like the freedom of exploring forms and shapes without thinking about Ngons, triangles, smoothing and other poly modeling stuff. Looking forward to polish my workflow to achieve more smooth results. Thanks for watching.) And Happy 2023 New Year.) With No ai.
"After the riots poverty was the new ruler, class separation was stronger than ever. The wealthy took over trading routes and healthcare remained only for those who could afford it. Backyard "doctors" began developing cheap prosthetics using simpler mechanics and salvaged hardware, but repaired for double price.. " Concept for a random character.. had fun with the back story :) nomad...:)
Cyclotron from the College de France (1937)
Наушники PELTOR MT53H7A430B (Lite-Com III), Наушники + встроенная рация, Радиостанции и ретрансляторы
Bear with me, i fucked up the shape (no ref used) But. 1. Create the main shapes that define your object 2.
Available for the Saulte ! and on the shop after the Salute we present you the Iron horse ! We worked since 2 years about a cool project. ...
Binocular; Ross, Gun Sight, Royal Navy, Post-WWII, 15 inch.
2020 has been a special year. I have been very busy on a couple of projects and during the COVID 19 pandemic I decided to model one of my favorite characters in the Warhammer 40k universe to keep myself busy after my study's. It was a very educative process where I got to experiment with luminosity and aged hard surface. ground plane texture by: Erica Grenci
- continuation of explorations for Ceramic - other non related drawings
Welcome to the first Art Blast from the VALORANT art team! The VALORANT team as a whole has been working hard for years to bring our competitive tac-shooter to the world. We’re all excited to share and celebrate the work created for the release of VALORANT. The art played an important role early in VALORANT’s […]
2d original @egorbelavsky https://www.behance.net/Hlop4ik https://www.artstation.com/egar EN_ I'm back here again, the forced break is over) I'll slowly get back in line, but for now here is such a comp, got on the expanses of Pinterest, and hit me, yes, so that I could not not make it ------------------------------------------ Ru_Я снова тут, вынужденный перерыв окончен) Буду понемногу возвращаться в строй, а пока вот такой комп, попался на просторах пинтереста, и задел меня, да так что я не мог его не сделать.
bomb by Timur Mutsaev on ArtStation.
Lost in Random has been one of the surprises of the year for us. The next in the EA Originals releases, we can't wait to dive in when the game releases in
The camera features a new multi-format 8K sensor.
Explore maj.yas_okubo's 8289 photos on Flickr!
Random hard surface sc-fi props i modeled while ago
A moodboard by Iantic Design on Behance
hard surface addons for blender 2.80 Often these are addons dealing with booleans and bev