I have been doing low poly, box modeling, poly pulling for a long while, and in that aspect, I'd say I'm not doing bad.
Mesh topology - 3DTotal Forums
📌Human knee topology. #3DModeling #DigitalDesign #CGIcreations #VirtualRealityArt #3DVisualization #ComputerGraphics
📌Human knee topology. #3DModeling #DigitalDesign #CGIcreations #VirtualRealityArt #3DVisualization #ComputerGraphics
So yeah… Basic human model or how to stop screaming and do retopo with purpose. Now, I’m a noob at this, so I’ve decided to test topology as I go, starting with shoulders. It’s a Rigify rig for now and with a little fix…
So yeah… Basic human model or how to stop screaming and do retopo with purpose. Now, I’m a noob at this, so I’ve decided to test topology as I go, starting with shoulders. It’s a Rigify rig for now and with a little fix…
Ryan Kidd did a nice breakdown of the production process, which he used to build an amazing realistic character.
@Filip5 Yes, that's basically what you would end up having to do - model its shape and features, and build out its flat plane for the wall.
How would you increase the sharpness of the corners on the sphere?
#CINEMA4D | Good discussion in the 3D Modellers Slack room on creating a ring with indented circles. Here's my solution. #subd #3dmodeling #milg11
7 | #3dmodels #3dprinting #3dcharacter
7
Ear Flow
Character head doodle I made using the techniques covered in Volume 2: http://pushingpoints.com/v2/the-pushing-points-topology-workbook-volume-2/