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hey ! so i decided to remake a scene from "Spirit away" while studying stylised environment. I really focused on making a really smooth and cute grass shader. I learned about Runtime Virtual Texture and it really helped me archieve the soothing vibe i was aiming for. the big train station was entirely hand painted in substance painter and i really enjoyed the process, event tho I was a bit too slow. For the rest of the scene i made the rest of the texture using Substance designer. Carl Lalouette teach me SpeedTree and so i've made trees using SpeedTree ans Tree it. finally i added some wind line and some wind effect on the grass to blend it all ! I hope you'll enjoy this environment as much as I do and let me know what you think about it ! :D
stylized environment practice.Welcome to point out deficiencies. Concept:https://www.artstation.com/artwork/2OqVx
#fashion #illustration #longlegs #drawing #drawnbyhelen
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature, available on the Unity Asset Store.
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Ektus Ironbound Hybrid
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Head and Haircut Sculpt Art Direction: A. Penkov Dragonfly Studio 2017-2018