I'm working on a pack of substance textures for a stylized environment. Once it's done, I'll be putting it all up on Gumroad. So far, I've finished the grass.
Hello everyone! This is my latest project and first post on polycount. I created an environment using unreal engine 4.
Stylized 3D environment assets we've created for a prototype project.
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.
I have been working on this during my spare time. Initially I was modeling an INN from a concept art made by Jourdan Tuffan : https://www.artstation.com/artwork/1nwJqZ As I was trying to master the stylized style on UE5, I decided to merge both of them to make a nice environment project. If you are interested by my skills I am open to work!
https://gumroad.com/jadsaber In this tutorial, I will show you how I translate my ideas to 3D in a creative and non-technical way. I will also discuss lighting, framing and setting up a strong base to paint over in Photoshop. Tutorial includes: -2 hours of narrated content -3D assets -Blender Scene -Two PSD files Topics covered: Modeling with Quickshape and Blender curve tools Scattering (Particle system) Lighting and Framing Painting over a 3D base Software used: Blender Photoshop
Christoffer Radsby showed a bunch of interesting techniques, which can help to build amazing stylized environments.
Stylized Environment Art--Feedback Please - Polycount Forum
These are some procedural materials I built with Substance Designer for the Well Vignette scene. Here is a link to that project: https://www.artstation.com/artwork/v1RXAE
A starter pack for your creating stylized forest environment. Package included: trees, rocks , grasses, flowers, plants, bushes and landscape material.Video: https://www.youtube.com/watch?v=2NU6f3rdM1c https://www.youtube.com/watch?v=AZSW52g-fdA
I had the pleasure of creating plants and foliage for our game upcoming game Rawmen. Foliage textures were created from high poly models in Maya and Zbrush and then finished in Substance Designer. Additionally sculpted other assets and tiling textures.
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.
Based off of the beautiful illustration done by Greeimm Bae (https://www.artstation.com/artwork/rJmA2) I saw this illustration years ago when I wanted to recreate the image in 3D. I've reworked this project multiple times before finally working on it from start to finish, just in time for Halloween! Using both Maya and Blender to make the props, ZBrush to sculp some assets like the bread and wood. Rendered using Blenders Cycles.
Something I worked on in the past. Entirely procedural, just vertex colors, curve controlled.
Check out 5 Unity packs that include ready-to-use 3D assets, shaders, and textures for the stylized scene production.
Here's a small part of my project "Wanted" that I've created during studying in Vancouver Film School, breakdowns for the first and the second shots of my small movie. I've done the concepts for everything as well, had a lot of iterations for objects, textures and camera movement. Thanks Samy Moussallem for help with compositing. I used Maya and Zbrush for modeling, Substance Painter and Photoshop for texturing and Redshift for rendering. Hope, you will like it!
You can get product here: www.artstation.com/a/1123814 A simple stylized base gradient generator. Stop wasting your time by composing base gradient textures layer by layer in PS. In addition to creating a basic gradients, you can also create complex masks with this generator and various cool things.
Hello, here it is! This project has been incredibly fun and it has taught me so much. For this project i wanted to aim for soft shapes and colours making the environment look calm and peaceful. I hope you like it and thanks for stopping by to have a look at my work. Many thanks to Vladimir Ishelin for the concept and Thank you to EXP and Dinusty for all the feedback and kindwords along the way. https://www.artstation.com/ishelin
This is my take on Paul Trochu's Sanctuary, created for the Artstation Challenge: Untamed! When Animals Ruled the World. As I was working on this scene I wanted to put a bit more emphasize on the autumn feel and provided the scene with a optimistic tone. I imaged little frogs coming here, offering flowers to their lost king who is surrounded by his lost friends. The beautiful concept from Paul Trochu: https://www.artstation.com/artwork/R3ky1A Full progress on the Challenge Submission page https://www.artstation.com/challenges/untamed-when-animals-ruled-the-world/categories/156/submissions/66158