Entirely procedural ground & roads generator created in Substance Designer. All the variations are generated from a single graph using exposed parameters. Available for purchase on Gumroad: https://gum.co/gBwBY Features: -36 presets accessible through a simple drop down menu -10 easy to use parameters to customize the presets to your liking -150+ "DevMode" parameters for expert users wanting to further tweak every little detail Included: - .SBS file: Fully organized and commented Substance Designer graph (Requires Substance Designer 2018) -.SBSAR file : Generate an infinite number of variations using exposed parameters. (Use Substance Player, available for free on allegorithmic's website: https://www.allegorithmic.com/products/substance-player ) -36 Texture sets variations pre-rendered at 2048x2048. Each texture set corresponds to a preset accessible within the Sub
Entirely procedural ground & roads generator created in Substance Designer. All the variations are generated from a single graph using exposed parameters. Available for purchase on Gumroad: https://gum.co/gBwBY Features: -36 presets accessible through a simple drop down menu -10 easy to use parameters to customize the presets to your liking -150+ "DevMode" parameters for expert users wanting to further tweak every little detail Included: - .SBS file: Fully organized and commented Substance Designer graph (Requires Substance Designer 2018) -.SBSAR file : Generate an infinite number of variations using exposed parameters. (Use Substance Player, available for free on allegorithmic's website: https://www.allegorithmic.com/products/substance-player ) -36 Texture sets variations pre-rendered at 2048x2048. Each texture set corresponds to a preset accessible within the Sub
Natasha Lucas on Instagram: “Bisect grid • • • #type #typography #graphic #graphicdesign #design #number #grid”
Booty Bold #font 💥 Designed by Berlin-based designer Nat Brown, this slightly condensed sans-serif font is inspired by regional American club music and its intense obsession with large derrières. Free trials available > 🔗 type-department.com #typedepartment #visualidentity #graphicdesign #visualidentitydesign
本動画をご視聴いただきありがとうございます💡現在、LINE追加で8大限定特典をプレゼント中🎁https://utage-system.com/line/open/IJD7axhN2d9a8個の特典内容はこちら▼特典1 / AE完全ロードマップ解説動画特典2 / 汎用性特化アニメーションプリセット15個パッ...
In recent weeks I’ve been discussing ideas and approaches to writing css. I’ve looked at abstracting css and talked in some detail about Object Oriented CSS. If classic css sits on one side of an approach to writing css and OOCSS sits on the other, SMACSS sits somewhere in the middle. While I’ll do my […]
Nikola Damjanov shared a free set of 10 VFX elements and tileable textures that can be used inside Substance Designer.
Rosen Kazlachev, has published an article on his amazing experiment with Substance Designer.
Time for a complex one. Every environment artist needs a tree bark at some point. Cypress trees are iconic of Italian landscape, so it was fitting to construct one for my Rome: Fantasy Pack I project in Unity and Unreal. It turned out the heightmap came together pretty fast. Getting the albedo to look the way I wanted was the real challenge. Making sure the grey-to-reddish-to-tan transitioning felt right took some time. My custom nodes, Get Slope and Height Selector, are required for this exercise. Get them here: https://share.allegorithmic.com/libraries/1172 The Height Selector isolates pixels in a greyscale heightmap based on their value. Useful for when you want to texture the "tops or bottoms" of a heightmap. The Get Slope node generates a slope texture where black pixels on the resulting greyscale map are considered flat planes and white pixels are considered vertical angles. I actually didn't finish a roughness pass on this one. I'll add that in the future. Enjoy!
Hi everyone!
Hello Guys, i like to share with your some of my materials i did it before on substance designer and i'm happy to share it with your for free. this 2K resolution and you can find the link under every material image preview. and here's also my short tutorial to know how to add water level on my materials, but sorry this's Arabic video but i think you can watch it without sound. https://www.youtube.com/watch?v=O92oUNLhY4I and please don't hesitate to share it and donate my materials if you want :)
Today we're creating a wool fabric texture from scratch in Substance Designer to complete an image that could be used for your social media. We go through th...
Broken tiles, made with substance designer This material is completely procedural and customizable and ready to use in both game and animation. Comes with several color and damage effects. https://www.artstation.com/codeplus/store/K6W7/broken-tiles-substance-designer
Join the Patreon group for more : https://www.patreon.com/ninashawSpecial Thanks to my Patrons!AraviseMichael Fitzpatrickdhiraj moreredHector CuevasElvijs Do...
Last Update Hey Polycounters !
Helmut Lang AW03 Bondage MA-12
Now available on gumroad: https://gum.co/deteicewaves Material study of ice waves, which are cracked ice sheets that get washed ashore and piled up in interesting formations. 100% Substance designer, rendered in Marmoset.
You can download this substance in Gumroad: https://gum.co/zXPDpCreating Substances with Exposed Parameters and using them in Substance PainterSorry I sound ...