Just experiments with substance designer) https://gumroad.com/l/XMAI
Hi everyone, This is my last Substance Designer project ! I was inspirired by the art of Max Golosiy and I wanted to try new things on substance. Also I want to thank my dear friend Ilan Shoshan, who is always there when I ask for some tips and knowledge. Thanks a lot bro ! Go check their profiles : - https://www.artstation.com/figureight - https://www.artstation.com/is95
100% Substance Designer texture of wall lath.
Freelance/Contract Material Artist
Practicing some rocks this morning. 100% Substance Designer, rendered in Marmoset Toolbag. Putting some of my free nodes to use: https://www.artstation.com/dete/blog/D4my/free-utility-nodes-dete-speckles-amp-dete-lowpassing
Hello kings! Today, a specific dose of knowledge - the gradient tool. Also, check out my other social media - I recently opened a Twitter/X account there will be more posts.
Personal study of Designer. It was inspired by tutorials of Rogelio Olguin. 100% of Substance Designer, rendered in Marmoset. Tutorials find it here: https://www.thegnomonworkshop.com/tutorials/substance-designer Free on gumroad: https://gumroad.com/l/WtRDst
Material study of mountain river bed. 100% Substance designer, rendered in Marmoset.
Sci-fi Trim Sheet. Substance Designer, rendered in Marmoset.
A fully procedural jungle rock face Substance material. Everything was made entirely in Substance Designer. I started this substance to see if making branching vines was possible without resorting to bringing in height data from elsewhere. It turns out it is possible using a sequence of tile samplers that feed into the mask of the subsequent node. This one took a while and was really fun to work on, hope you enjoy! EDIT: I added a version showing only the base rock layer as requested. (Thanks to Bobby Rice for that idea)
A fully procedural Material created in Substance Designer. You can get the full Graph (.sbs) on Gumroad: https://gum.co/uCWMf You will follow the process of creating the material through its complete and ordered Graph, with comments and examples.
Material study of industrial glass window created entirely in Substance Designer. Rendered in Marmoset Toolbag 2.
A procedural old brick texture I made in Substance for a diorama scene I am working on
Hello Everyone! I did some tiles for a project I'm working on but I ended up not using some of them so I decided to do a small material dump. I used Zbrush for sculpting the materials and Substance designer for baking and compositing the texture maps.
I tried to describe the land with sharp stones and fallen leaves. 100% in Substance Designer, rendered in marmoset.
I wanted to try and transform a Mix into a completely different state from its original one as fast as possible. All in all these two versions took me about 1,5 to 2 hours in total. Everything is Megascans except for the broken glass brush. Created in Quixel Mixer. I was inspired by Marian Latecka for this. Megascans: http://megascans.se
Tried to create Cypress bark in substance designer 2017.2. Rendered in marmoset. High resolution graph and texture maps can be downloaded for free from https://gum.co/mFhtm
Wood is a tricky material. I wanted to get better at it so I started off simple with this low contrast wood made for a subway bench. The mask built in to the material is pretty simple so the masking you see on the bench is a mixture of smart masks, hand painting and the material itself.