Freelancer
Just relax and feel the taste))))
I got side tracked playing with the lighting. Thanks to Michael Tran for helping with the lighting setup and input https://www.artstation.com/artist/mila Thanks to Ben Wilson for helping me optimize my substances and input https://www.artstation.com/artist/benwilson
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Wanted to see how to make a sand material and ended up adding rocks :D
A render collection of the new materials :) Processing & Scanning: Wojtek Starak & Marcel Vijfwinkel
My final materials for #Mayterials2020 challenge!
This 19th-century fortified tower overlooking the coastline of Cape Tainaron in Greece has been converted into a guest house.
Mental health initial assessment template. Assessment is the systematic process of applying empirical evidence regarding the specific knowledge, abilities, attitudes, and thoughts to refine teaching methods and improve student learning. This includes analyzing information that is normally distributed by means of surveys, individual interviews, and evaluations of educators, and admissions. There are lots of assessment
Get this pack! https://gum.co/UjEm "SP Smart Materials: Medieval Pack" it's a pack of Smart Materials to use inside Substance Painter 2. This pack contains 41 Materials divided in 7 categories: - Bone (3 SMaterials) - Leather (4 SMaterials) - Marble (3 SMaterials) - Metal (13 SMaterials) - Stone (4 SMaterials) - Wood (5 SMaterials) - Wear & Tear (9 SMaterials) All of them are fully customizable. You can easly modify the materials to achieve the effect that you need. https://www.artstation.com/marcobiols/store/nk1W/sp-smart-materials-medieval-pack
Senior Environment Artist | @CD Projekt Red
Nikola Damjanov shared a free set of 10 VFX elements and tileable textures that can be used inside Substance Designer.
Rosen Kazlachev, has published an article on his amazing experiment with Substance Designer.
Time for a complex one. Every environment artist needs a tree bark at some point. Cypress trees are iconic of Italian landscape, so it was fitting to construct one for my Rome: Fantasy Pack I project in Unity and Unreal. It turned out the heightmap came together pretty fast. Getting the albedo to look the way I wanted was the real challenge. Making sure the grey-to-reddish-to-tan transitioning felt right took some time. My custom nodes, Get Slope and Height Selector, are required for this exercise. Get them here: https://share.allegorithmic.com/libraries/1172 The Height Selector isolates pixels in a greyscale heightmap based on their value. Useful for when you want to texture the "tops or bottoms" of a heightmap. The Get Slope node generates a slope texture where black pixels on the resulting greyscale map are considered flat planes and white pixels are considered vertical angles. I actually didn't finish a roughness pass on this one. I'll add that in the future. Enjoy!
Hi everyone!
Hello Guys, i like to share with your some of my materials i did it before on substance designer and i'm happy to share it with your for free. this 2K resolution and you can find the link under every material image preview. and here's also my short tutorial to know how to add water level on my materials, but sorry this's Arabic video but i think you can watch it without sound. https://www.youtube.com/watch?v=O92oUNLhY4I and please don't hesitate to share it and donate my materials if you want :)
Today we're creating a wool fabric texture from scratch in Substance Designer to complete an image that could be used for your social media. We go through th...
Broken tiles, made with substance designer This material is completely procedural and customizable and ready to use in both game and animation. Comes with several color and damage effects. https://www.artstation.com/codeplus/store/K6W7/broken-tiles-substance-designer
Join the Patreon group for more : https://www.patreon.com/ninashawSpecial Thanks to my Patrons!AraviseMichael Fitzpatrickdhiraj moreredHector CuevasElvijs Do...
Last Update Hey Polycounters !