Character concept art for "Defense Derby" created in 2022~2024. All copyrights belong to Krafton and RisingWings.
Map Design for Heroes Strike - Wolffun Game Studio
We present Flat Enemy Airship Sprites. These are 6 different Airships. According to the artist's idea, they should be opponents. For example
Illustration, Character Design, Behance Mobile, Procreate
Leo is a stylish and confident character with a cool swagger, always carrying an air of charisma and flair. But when he puts on his special mask, he transforms into a majestic and powerful lion. In his lion form, Leo is fierce and commanding, ready to unleash his unique abilities like Ash Claw and Explosive Mask. This transformation not only boosts his strength but also brings out his true nature as a formidable protector and warrior.
Michael Fabay - Diablo IV - Kehjistan - Architechture Kit
Michael Fabay - Diablo IV - Kehjistan - Architechture Kit
Diablo 4 World Building - Prop Placement and Interactives. This a snap shot of work I did across the Eastern Continent of Sanctuary. While I did a ton of work in wilderness areas (I would estimate I artified about 1/3 of the world's areas for props and interactives) these areas represent more contentrated efforts that involved multiple departments at times. Eldhaime Keep for example required 3 separate flip stages that each needed their own artification pass that would showcase different conditions of the area (i.e. pristine, burnt out, and abandoned) during the campaign in the game. These type of treatments required specific treatments and server/client assets put in properly. Notable Credits for these: Environment Art Michael Fabay - https://www.artstation.com/nshade Environment Art Nick Murano - https://www.artstation.com/propigator
As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop work was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team. ----------- I'm am honored to be part of the team who worked on the Hopes Light. This was a pretty big camp that we were tasked to take on. It had a lot of dynamic moments where the player would move through a ship graveyard and end at the lighthouse. I focused on assembling and placing the building structures in this area. Also focused on creating and the wrecked boats using bits and pieces made by the talented Joshua C. Anderson. David Tu handled all of the sails that were interactive as well as some of the destructibles to setdress this area.