Making of Alien by Fabio Bautista, Colombia http://www.cgarena.com/freestuff/tutorials/zbrush/alien/alien.html ZBrush is o...
Hey @OtterBlotter ! Thanks for the kind words, means a lot to me :)
Character Sculpt Workflow Tutorial - Frank Character Render Breakdown \ Zbrush \ Keyshot \ Photoshop \ HDA Tutorial video of how Jay Hill prepared the frank ...
In this tutorial, we're following Marlon R. Nuñez and his process for crafting hair with IMM brush inside Zbrush. Together with this tutorial, you will get a...
This Tool will allow you to make quick blockouts for your stylized Female Characters! Enjoy! Pick it up here: https://cubebrush.co/rodesqa
http://jrancourt.tumblr.com/?og=1
Subscription Only Brush PreviewThese amazing brush sets, and more, are available only to members. Grab a premium subscription to gain access! 6 MONTHSubscription$29.95This is a 6 month recurring …
Brushes - Zbrush + Blender - 20 Beards VDM Brush, USD $9.99. Update : Blender Ready Vdm brushes added to the pack.See this video for more details on how to use the brushes in Blender : https://youtu.be/nQI3oiTIJ-M15...
Share your Insert Multi Mesh Brushes! Now that ZBrush 4R4 is out, we’re excited to see that some artists are already starting to contribute IMM Brushes to the community. These are an extremely powerful feature in the…
I always save every step when I create my work and this is the first full tutorial of my character I want to share with you.
Shane goes over the basics of ZBrushCore in his "What is ZBrushCore?" series.Shane’s Monthy Schedule Available Here: http://pixologic.com/zbrushlive/author/s...
I haven't done any game res female character so I wanted to give it a try.
The basics of Dynamesh, more details on the insert brush and how to activate/use the radial symmetry commands.ZBRUSH 4R2: www.pixologic.com**Official Site to...
ZB
Finaly done with this i can make it better after i finish the full character i culpted everything in zbrush and textured it in substance painter rendered in unreal and maroset toolbag 3 the original concept of the character belong to Grafit StudioPRO Original concept : https://www.artstation.com/artwork/qAQN9n Stiching tool :https://www.artstation.com/safwen/store/j2Lr/stiching-tool-for-substance-painter
Here is a collection of Materials that were made by Jonathan T. Schmidt, for use in Uncharted 4. All of these were procedurally generated using Substance Designer. Jonathan created a "Stone Carver" node that was setup to receive custom inputs, which would then output final textures that appeared to be carved from stone. A simple line drawing in Photoshop can be input to create the carved pattern, and a grayscale mask could be used to separate colors. Eventually, the "Stone Carver Input Generator" was created, which allowed the quick creation of procedural tile patterns, and output all of the maps required by the "Stone Carver" node: Pattern, Pattern Color Mask, Pattern Height Variation (pushed in/out), Pattern Slope Variation (tilted tiles), and a Custom Crack Mask (used to break up cracks to hide their procedural nature). Special thanks to Bradford Smith for his help while I assembled this beast of a node. And for use of Rogelio Olguin's Tile Herringbone pattern node.
Tutorial about getting height alphas to work with smart materials in substance painter. Download Materials & Alphas - https://gumroad.com/environmentdesign Artstation DL - https://jrotools.com/store Questions/Feedback - https://www.facebook.com/JonasDigitalArt/