In this week's Unreal Engine Material Editor Tutorial, we create the caustic patterns created by the ripples on the surface of the water and projected down o...
In this video, we go over a technique for making foliage darker in the center of the volume of foliage and brighter toward the outside edges. This is based ...
CG Spartans has shared a pack of free Parallax Occlusion master materials, and high-res stone textures for Unreal 4.
Sam Delfanti talked about his UE4 scene inspired by God of War: use of Megascans, material production, lighting & water.
Save yourself endless time and technical hurdles in the material editor, with my pack of Prop Master Materials for UE4!Gumroad link: https://gum.co/TAiBJShad...
!!Free download from Gumroad!!https://gumroad.com/lincoln_hughesEasily show-off your environment assets with this free set of Displacement Blend master mater...
Paul Neale has shared another graphic he's using to teach his students.
Robin-Julian Lee did a breakdown of his 'Mid-Century Hobby Room' made in UE4. Learn about Robin's approach to materials, parallax shader, lighting.
A tutorial showing a couple of different techniques to help break up repetition in your tiling textures in the Unreal Engine. If you want to learn more abou...
Today we're looking at the Texture Variation Node in Unreal Engine! (Also know as (texture bombing") This material function is perfect for getting rid of ugl...
Patreon: https://www.patreon.com/StevesTutorials just a quick video showing how to manipulate a normal texture into looking a bit more horror themed...enjoy :D
How to use physical materials and character animations to change the way footsteps sound based on which surface the player is on. Topics covered: Animation n...
Pre-order on Gumroad: https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2! New Features in V2: -Comes with over 50 shader presets, all set up to simply create instances from and swap textures -Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance -New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections -Many more features are listed on the Gumroad page Disclaimer: The amazing rock mesh and its textures in the video are made with Quixel Megascans, and do not come with the pack. Subscribe to Megascans and test out the shaders with their assets for yourself! The product comes with an example map and some free assets and textures from Epic's Kite demo, all for testing purposes
Here I give a quick tutorial detailing how to import an asset from Megascans directly into Unreal 4 for use with my Environment Prop Master Materials - V2Pre...
Project Files : https://www.patreon.com/posts/26306570In this episode, I'll explain how to create a layered material for unreal landscape painting. I'll use ...
In this tutorial I will show you how to make textures for particles mesh paste in Unreal Engine 4. This is part 3 out of 4 of the tutorial. Part 1: https://w...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
A game development blog with Unreal Development Kit (UDK), Blender, and Substance Designer tutorials
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.
materials Substance Designer, render UE4