Here, after months of work, I can finally show you my first real-time environment on Unreal Engine 5. It's an environment taken entirely from the game Control by Remedy, a tribute to one of my favorite games. I had a lot of fun (and time) making this project, and my interest in brutalism architecture grew. This is unofficial fan work not approved or endorsed by Remedy Entertainment Plc or its affiliates To detail my entire working process would take up too much space, so I'm going to keep it simple and concise, which is why I've decided to split it into three posts, this one for the environment in general, another for the materials and the last one for the props that will be coming in the next few days. Here for the props : https://www.artstation.com/artwork/elWB6Y The materials : https://www.artstation.com/artwork/GePznz I've learned so much during this project, learning how to use speedtree for vegetation, improving my workflow on substance designer/painter to create realistic textures. Lighting on UE5 was very intimidating, my stage was big and very quickly you can get lost, fortunately youtube is full of very useful tutorials, especially those of WIlliam Faucher. I'd also like to thank all the remedy artists who have posted their work on this platform, it's a real mine of information and in particular I invite you to see the conference given by Miro Vesterinen on the whole creation pipeline for game materials. https://www.artstation.com/mirbobo https://www.artstation.com/damians https://www.artstation.com/jodas1 https://www.artstation.com/s_schulz https://www.artstation.com/stotra Thanks also to Livio Ambrosini for his feedback on the scene. https://www.artstation.com/livioambrosini3d
This project came from a desire to create a stylized, real-time exterior environment in Unreal Engine. The inspiration for this scene comes from Secret of Mana for its centerpiece, and Breath of the Wild and Genshin Impact for their beautiful, stylized open worlds. Modeled in Maya, sculpted in Zbrush, textured in Substance and Photoshop, and put together in Unreal Engine 4. Butterfly particle system courtesy of Brady Jahraus. Special thanks to André Felipe and Stylized Station for their tutorials, guidance and inspiration, and Johannes Burström for his wonderful stylized water guide. https://www.artstation.com/andrefelipe https://www.artstation.com/bradyjdesign https://www.artstation.com/kodapojken
I haven't seen a good tutorial about 'COLLISION in Unreal Engine' so I thought I'd gather my own notes and create one. This isn't intended to be a step-by-step tutorial, more of a collection of notes on the types of collision in Unreal and the differences between them. I hope you find this useful. If you have any suggestions for additional notes, or things I didn't cover, please feel free to share in the comments. Some additional useful documentation from Unreal can be found here: https://dev.epicgames.com/documentation/en-us/unreal-engine/collision-in-unreal-engine
https://www.reallusion.com/auto-setup/unreal-engine/default.htmlWith the new updated Auto Setup tool for Unreal Engine 5, you’ll see a lot of improved result...
Project Files & Animations : https://www.patreon.com/posts/38408296In this tutorial, I am going to show you how to implement a running slide mechanism in unr...
Hello friends,In this video, I show, how I convert an environment into a nice looking rainy environment using Ultra dynamic sky inside Unreal Engine 5.3, Hop...
Welcome to Unreal Engine 5 In 5 Days. In this course, I'll teach you everything you need to get started in Unreal Engine 5 from installing the program to cre...
Hello friends,In this video, I show how to make an Environment of a river inside Unreal Engine 5.3.2, Hope you all like it.Thank you for supporting me, frien...
The 3D motion design landscape is changing. In this session, you’ll learn how 3D artists are starting to use the incredible real-time power of Unreal Engine ...
Hello guys, in this quick and simple tutorial we are going to learn how to continue making a simple AI using Behaviour Trees in Unreal Engine 5↪️Just opened ...
Hello I'm happy to present my Real-Time environment made in UE 4.26. Check out the video for the full experience. This project is a continuation of my last project Beauty of nature - https://www.artstation.com/artwork/kDg0JA The purpose is to create a handcrafted area with this nature to make it more realistic. Also created some new shader to improvise workflow for assets creation like RGB Mask Dirt Shader and Directional Dirt Shader. Created all the props like Dock, Boat, Net and other props using 3ds Max, Zbrush, Substance Painter, Marvelous Designer, Houdini. Boat variations are created using Blueprints. The Foliage, birds and small props are from UE4 marketplace and Megascans library. Music ES_Oceans and Infinity - Lama House https://www.epidemicsound.com/track/NdO7m3jiYF/ Thank you for watching!
In this video, we go over how to setup a basic deferred decal inside of Unreal Engine 5. Quixel Megascans assets and textures were used for this example and ...
This is a sandbox scene that I've been using to study and improve my skills in Unreal Engine 4.Most of the vegetation was created from scratch in SpeedTree a...
Download here: https://www.unrealengine.com/marketplace/en-US/product/513cb1fa1ae2440cbc4107582891be89The Chaos Prop Destruction System adds easily integrate...
Scene Inspired From Official Avatar Concept Art. Assets From Quixel Megascan, Ring Environment Made Using Blender. Rendered In Unreal Engine 4. Leave Some Feedbacks In Comments It Will Help Me In Developing My Skill. Waiting For Avatar 2 :)
Happy to finally share some of the work my colleagues and I have created for the Unreal Engine 5 Demo. The amount of detail in every 3D model and the fidelity achieved with real time lighting is insane. Seriously stunning results. I am honored to work with such an awesome team at Epic! Check out the work of these truly talented people: Jerome Platteaux https://www.artstation.com/feaneroh Nicole Gorny https://www.artstation.com/ssjtroll Zoe Lord https://www.artstation.com/zolord Lana Lan https://www.artstation.com/lanaconqueso Alison Farmer https://www.artstation.com/alifarmer Mike Kime https://www.artstation.com/pseudopod Quentin Marmier https://www.artstation.com/quentinmarmier Wiktor Öhman https://www.artstation.com/disting Galen Davis https://www.artstation.com/galentalldavis Matt Radford https://www.artstation.com/mattorialist Edward Quintero and his team at MOLD3D https://www.artstation.com/mold3dstudio Jack Oakman, Pete Sumanaseni, Scott Clifford, Votch Levi, David Corral
Ever needed to import videos into your Unreal Engine 5 scene? In this video, I show you a short and simple way to accomplish just that using the NEW Media Pl...
In this second part of surviving your first year in a gaming company, I will cover some Unreal Engine shader work and some techniques for scene optimisation. Create a Layered Material in Unreal Engine 4 Here I’ll go into a few ways to create a layered material in Unreal
The Matrix Awakens:An Unreal Engine 5 ExperienceArt Blast Check more at https://www.zdskills.com/the-matrix-awakensan-unreal-engine-5-experienceart-blast/