VISUAL DEVELOPMENT
Art Director: Jan Lidtke https://www.artstation.com/janlidtke Thanks to Jan and the team at Rovio for letting me work with them on this cool project.
Rovio vis dev - Art Director: Jan Lidtke
I am collaborating with the project "A very Potter Animated Musical" over at Artella (https://www.artella.com/project/11dab69f-aff0-4d72-88bf-cff641f0d471) the project is produced by Emily Claus. My role in the project is of Visual Development
The visual development artists that worked at Disney Studios over the years pioneered all kinds of different styles for characters as well...
Art Director: Lee Sullivan Lead Artist: Carl Button https://www.artstation.com/spaceapegames Some vis dev work for Space Ape games. Check out the great character concepts done for this project by Martyn Driscoll here: https://www.artstation.com/spaceapegames/blog/mWPE/fishing-seasons-character-designs
Hi guys, Here is explorations for Shardbound's trees, concepts arround energy stones that's corrupting the plants growing around it and twisting them into unnatural shapes. this energy change the gravity. Cheers, David
Art Director - Lee Sullivan Some old vis dev for a fun little project that I don't think went too far. https://www.artstation.com/spaceapegames
A short fan project exploring Warhammer 40,000's Adeptus Mechanicus, undertaken in October 2021. This was the first time I'd drawn anything AdMech related, so it was fun exploring the range of equipment and units.
THE WITCHER — Character Design | Vis Dev
Part 2 of classic Disney Vis Dev art begins with The Legend of Sleepy Hollow and ends with The Rescuers. The films that followed were draw...
In their 1990 book Bambi, The Story and the Film, Frank and Ollie don't identify the artist who produced these magnificent poetic rend...
Vis dev done for Stratorestre the game.
I worked with an incredible team on Castlevania season 2 -- most notably I collaborated with Justin Kauffman to find creative solutions and pipeline optimizations to keep pace on a very demanding schedule, while still maintaining a high quality bar. https://www.artstation.com/juskau I'm proud of the work we made and happy to be able to finally share it! I've done my best to credit the artists when works were collaborations, in the cases where no comment is provided, I handled concept design, model and color key. Links to some of the other artists I worked with/credited above: https://www.artstation.com/orbium https://www.artstation.com/seanrandolph https://www.artstation.com/libo0106
Here some of my contributions for Moana. What a fun project!Moana has been a huge hit when it came out. I’m extremely proud of the fantastic team I have around!Everything you see here has been done 100% in Photoshop with custom brushes.The skin was qui…
Learn more about illustrator and designer Bill Robinson. View portfolios of projects ranging from character design to children's books, illustration, and plein air painting.
Visual development for dark fantasy game. The protagonist 'Free will' is a humanoid created by father of sins. She has to choose goodness or evilness. Based on her choice, she becomes a savior or destroyer. The mysterious boy 'Hope' could be a motivation helping Free will choose goodness.
Very early visual development for Ruby Gillman Teen-age Kraken. Based on a few concepts by the incredible Tim Lamb.