Diablo III is a dungeon crawler hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise. https://us.diablo3.com This project is near and dear to our hearts as it was one of the first two contracts we worked on! We can't stress enough how appreciative we are to Blizzard for giving us a chance to work on such a great project! The assets shown were originally created back in 2013. Contributing Artists for OMNOM! - Brian "BoBo" Jones Michael Tarwater Brian Poche Jake Williams Neer Jessica Pham
Back in 2019 we were approached by Gareth Edwards and his Producer Jim Spencer to discuss Gareth’s new project, The Creator. An original sci-fi property doesn’t come around often, and we jumped at the opportunity to provide early blue sky visuals, and eventually the design and manufacture of specialty props and costumes. From the outset, we knew that Gareth would be shooting across multiple locations in South East Asia with a guerrilla crew, so the production had to be light on their feet. This presented a unique challenge for our team, and required a highly collaborative effort throughout the design and build, particularly when it came to the military weapons and costumes. A huge array of weapons were required for the various military factions, and a lot of thought had to be put into the look of the guns. To begin with, Gareth and keen to break conventions and no idea was too outlandish. Under Wētā Art Director Jeremy Hanna we explored curving bullets, rotating magazines, bizarre shapes and weird firing systems. In the end, to reduce the amount of items the crew would be carting around with them, we broke the weapons down in a modular way. We created a base system of guns that could be shared across the military factions, but with break-away panels, graphics and varying barrel shapes that could set them apart from one another. Art Director - Jeremy Hanna Production Manager - Brooklyn Dineen
Designers explored customised sidearms, weaponised gas lasers and explosive ordinance for the weapons of Elysium. Cues were taken from corporate aerospace and contracted private institutions working in experimental weaponry. © 2013 Columbia TriStar Marketing Group, Inc. All rights reserved.
Steam Workshop: The Elder Scrolls V: Skyrim. Let strength be granted so the world might be mended. This mod includes: -The Penetrator armor -The Penetrating sword -The Penetrating greatsword -The Silver Demon's Soul (to summon the Penetra
What can be more fun than inventing ways for Aliens to dismember and infect us? District 9 © 2009 Columbia Tristar marketing Group, Inc. All rights reserved
The MIB weapons while following the lineage of the previous movies were required to not only look like the latest generation but also have a new style, one that reflected the European/English setting of this film. The production designer Charlie Wood focused initially the curved lines of classical art deco vehicles and appliances, this combined with the earlier film designs began to produce some very elegant refined looking designs. As the project developed a modern 'street" influence feed into the designs and produced the look of the final MIB weapons. The alien weapons followed a much more eclectic process, where quirky was the order of the day. The challenge on this project was to stay true to the look and feel of the previous films but also find twist that gave the designs a feeling they were produced outside of the US MIB branch.
Steam Workshop::The Plague - Dead by Daylight (Weapons are included)
In 2019 Wētā Workshop began work on Amazon’s The Lord of The Rings: The Rings of Power. For many in the Workshop, this was a welcome return to Middle-earth and it was a pleasure to design and manufacture the weapons for each race in the show under the guidance of Production Designer Ramsey Avery and Weapons Master Joe Dunckley. We were fortunate enough to design and manufacture some of the named legendary weapons that feature in the books. These weapons were particularly fun to research and visualise because most of them had never been seen on screen before.
Drawing heavily from the neon-lit tropes of 1980's industry and fashion, the props, weapons and technical apparatus of Ghost in the Shell were designed with a lean towards retro-futurism. Masamune Shirow's illustrations and conceptual thought were also a constant point of reference throughout the design process and helped the artists to hone a distinctive, fresh aesthetic whilst maintaining elements of the original property. ©2016 Paramount Pictures & DreamWorks Pictures.
Here's some weapons that I used in one of my Bloodborne themed campaigns a few months ago. Simple, yet effective.
I use my Kreg-Min Pocket Hole Jig quite often but I always forget the settings for different wood thicknesses so I made this little table...
Weapons used by Pedro Pascal in the movie. Concept Design for the The Great Wall 2016, Copyright Weta Workshop.
For The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Andrew Adamson's 2005 filmic adaptation of the C.S. Lewis classic, Wētā Workshop made armour, weapons, scannable maquettes and hero props.
In 2019 Wētā Workshop began work on Amazon’s The Lord of The Rings: The Rings of Power. For many in the Workshop, this was a welcome return to Middle-earth and it was a pleasure to design and manufacture the weapons for each race in the show under the guidance of Production Designer Ramsey Avery and Weapons Master Joe Dunckley. While some of the Orc swords and knives were crudely forged, the majority of Orc weapons in the show are repurposed farming tools. Much like the Orcs themselves, these tools have been twisted, bent and corrupted to become malicious weapons.
Steam Workshop: Chivalry: Medieval Warfare. Having made various weapons, I figured its time to add some helmets into the mix. So this is a matching set for the Agatha Vanguard Class that includes a helmet and a Halberd. https://www.youtube.c
The Baktoid Armor Workshop was a design company that was responsible for the production of a portion of the weapons, vehicles and droids used by the Trade Federation during the Invasion of Naboo, and later the Confederacy of Independent Systems during the Clone Wars against the Galactic Republic.
Steam Workshop: ARK: Survival Evolved. This mod adds over 200 items from the medieval era. A full set of plaster, stone, and woods tiers. As well as items to place around that add visual appeal. New storage items, a set of new weapons, and
In 2019 Wētā Workshop began work on Amazon’s The Lord of The Rings: The Rings of Power. For many in the Workshop, this was a welcome return to Middle-earth and it was a pleasure to design and manufacture the weapons for each race in the show under the guidance of Production Designer Ramsey Avery and Weapons Master Joe Dunckley. The Pressure forge is the centrepiece for one of Celebrimbor’s failed experiments with mithril. This concept was based partly on some early sketches by John Howe.