Tom clancy ghost recon wildlands
Through science-based research and innovative policy, Wildlands Network seeks to prevent biodiversity loss and promote climate change resilience.
Hey there! My name is Mckinley Phillips and I am the owner of Wildlands Photos a destination wedding and lifestyle photography company based in Central Florida!
Ghost Recon Breakpoint is out so I wanted to post some characters that I did on Ghost Recon Wildlands before. Some parts were retake or re-used from other collegue's work.
This National Trails Day, think outside - no box required 🥾🏞️ Save this post for your next hike in The Kentucky Wildlands. 📍 Rock Bridge Trail | Red...
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Level Art // World Building ► Terraforming ► Propsing ► Houdini tools ( tracks, electric pole, exclude/add veget, dirts... ) ► Decals ( tracks, tags, ground, ... ) Work made in collaboration with other Artists. Was a pleasure and awesome experience to work with talented people to achieve this.
I was owner of the San Mateo province and in charge of making this Landmark in collaboration with Yannick Signahode as the first graphical Benchmark for Ghost Recon: Wildlands. It has been used for E3 communication, marketing, and walk-through trailer. ► World Building ► Terraforming ► Rock asset creation ► Propsing ► Decals placement ( tracks, tags, etc... ) - Vegetation: Maximilien Cleda - Lighting: Denis Mercier - Level Design: Pierre Berruer
A selection of HP props from Ghost Recon Wildlands I had the pleasure working on.
Some examples of propsets made to help the art Team to build the world
Sueno character cinematic I've made for the opening cinematic of Ghost Recon wildlands edited by Ubisoft. Maya / Arnold / Yeti / Zbrush / Mari with some awesome maps from texturing.xyz Base model by Adel Benabdallah for the first trailer.
Some props realized with 3ds max, textured with generic materials and an internal tool based on Substance ► Modeling ► Baking ► PBR Texturing ► Create Decals ► Integration on internal Engine
Hi there, this is the final concept I did to put a visual on the drone you can control in Ghost Recon Wildlands. You can find my art on Ghost Recon Wildlands here : https://www.artstation.com/artist/geoffreybire Thanks for watching !
This artwork was made for GODS project. GODS is a dark fantasy tabletop roleplaying game created by Bastien Lecouffe Deharme and Julien Blondel. https://www.kickstarter.com/projects/731310612/gods/community https://www.facebook.com/godsgame Thank you very much to great artist and author of project Bastien Lecouffe Deharme. https://www.artstation.com/deharme https://www.artstation.com/deharme
Gentner’s fritillary (Fritillaria gentneri) is a red-flowering herb that is part of the Liliaceae or lily family.
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Environment Artist on Tom Clancy's Ghost Recon: Wildlands Some of the assets and PBR textures I created on this project.
Illustrations done in 2014 to help define the iconic look of the team of ghosts & their "activities". © Ubisoft
Level Art // World Building ► Terraforming ► Propsing ► Internal Houdini tools ( tracks, electric pole, exclude/add veget, ... ) ► Decals ( tracks, tags, ground, ... ) Work made in collaboration with other Artist.