This bundle has everything you need to introduce coding to your students. The resources are NO PREP unplugged activities. You don't need to have access to technology in your classroom. Coding is part of the 2020 Ontario Math Curriculum document. The activities can be introduced during whole group lessons or included in Math centers. *Check out my Probability activities for grade 1 and 2. Click here. *Be sure to follow my store to be alerted of new products. Click here. CLICK HERE TO SEE MY CANADIAN MONEY UNIT. *Don't forget to leave feedback. You will receive TPT credits that can be used on future purchases. Coding activities for beginners (K-2) *Follow the code to help the chick find the hen. *Help the cat find the mouse. Write the code. *Write the code for the cat's path. *Help the horse find the cow, then the pig. Write the code. *This resource also includes a blank grid and pictures of animals and arrows that you can use for cut and paste activities. This makes it easy to adapt for your young learners. UNPLUGGED CODING FOR BEGINNERS: 15 fun activities for K-2 students *Follow the code. Draw the animal that you see at the end of your path. *Follow the code. Draw the insect that you see at the end of the path. *Find the letters to write the word cat. Write the code. *Find the letters to write the word "coding". Write the code. *Write your name in the grid. Write the code to find the letters in order. *Fun coding with dog, llama and dragonfly shapes *Counting by 2 and 5 coding activities *Coding with an ABCDE, 12345 grid *Building a short and long path *Help the car find the house. *Help the rabbit find the racoon. *Help the moose find the bear. Watch out for the obstacles. UNPLUGGED CODING FOR BEGINNERS: Coding with insects *Follow the code to help the butterfly find the dragonfly. *Follow the code to help the snail find the worm. *Follow the code to help the grasshopper find the fly. *Help the spider find the bee. Write the code. *Write the code for the path that the ladybug followed. *Write the code for the path that the dragonfly followed. *Help the fly find the butterfly and the ladybug. Write the code. *Help the grasshopper find the snail. Watch out for the obstacles. *Help the spider find the fly. Watch out for the obstacles. *Draw or glue the insects and arrows to create your own code. *This resource includes several pages of insect drawings and arrows that your students can use to create their own codes.