Here is a way to smoothly interpolate (LERP and SLERP) attributes in Maya with just basic nodes, without having to rely on any plugins. Imagine that you have a smooth or linear curve. And as you animate 2 simple control points, any number of points output their values along that curve, giving you nice twists, blends or falloffs. Today's friendly #rigtip will show you how to add a smooth or linear interpolation to your rigs in Autodesk Maya using the versatile remapValue node and a bit of a sne