This digital breakout can be used as a first day of school or back to school activity or any time of year to encourage collaboration between students and out of the box thinking. Inspired by the Jules Verne novel, Around the World in 80 Days, students will follow Phileas Fogg's route around the world as they learn about the back to school traditions of different countries. Students will use close reading and soft research skills to successfully complete the breakout. In this Escape Room-like game, students will interact with a variety of text and media, including a Google Slides presentation with information about back to school traditions around the world, a Google Form quiz, and a Google Tour Builder visiting different countries across the globe. Students will use all of this information to find the codes that will unlock a series of locks. This unique activity will require students to think creatively and work collaboratively. Included: *Breakout website with links to all necessary text and media *Breakout codes and explanations *Breakout recording form *Reflection form *Usage guide *Related Common Core Standards To use this resource you will need to: 1. Have access to electronic devices (desktops, laptops, Chromebooks, etc.) for students to use or allow students to use their own devices. 2. Have access to the internet. 3. Have Google accounts for your students or create a class account for students to use. 4. Check to make sure that your school/district does not block links from safeshare.tv. These links are YouTube videos run through SafeShare to remove advertisements, comments, etc. and to prevent students from being exposed to any possible inappropriate content. 5. Check to make sure that your school/district does not block Google Sites or out-of domain sharing of Google Drive resources (Forms, Docs, Slides, etc.) Please see the preview file for additional information. *Please Note: This resource is not editable. What is a Breakout? A breakout is a scavenger hunt-like game where players use teamwork and critical thinking to solve a series of challenging puzzles in order to open a locked box. Breakouts can be done hands-on with physical locked boxes or digitally using a Google Form. Why Use Breakouts? 1. Breakouts shift the ownership of learning from the teacher to the student. 2. In addition to the content knowledge needed to succeed in a specific game, breakouts require critical thinking, collaboration, creativity and communication. 3. A breakout provides learners with many opportunities to fail and try again. Every unsuccessful attempt to open a lock forces students to reexamine their information and their thinking. Why Use Digital Breakouts? A digital break out requires no preparation of materials, no time spent setting up, and no purchase of a Breakout EDU kit or any other special equipment.