时代的浪潮蔓延进了大海,自由与梦想进入孩童们的观念,财富与名气在他们心中萌芽。只要拥有随手画好的旗帜跟草草拼装好的小船,便可以拿到海盗时代的入场券。 这只海盗团体是新时代新星们的重要代表,他们行事诡异不同于一般的海盗,行事作风飘忽不定,就算在如此混乱的时代,他们也从不偏向某一方的势力,也从不被任何一类规则束缚,更不为名气与金钱低头,他们是真正的海盗——“坏孩子们。”
AL_Concept *Copyright ⓒ NCSOFT Corporation. All Rights Reserved.
#ai #aigenerated #aiart #aiartwork #aiartcommunity #toyart #minimal #modern #fashion
A model based on a lovely concept by Giselle Ukardi. Her Artstation: www.giselleukardi.artstation.com Her Instagram: https://www.instagram.com/giselleukardiart
Vi - League of Legends (breakdown Pg. 2 added)
Hi all, I hope and pray you all are safe and doing good in these hard times. After a very long time i am finally posting a fun project i did based on Comic "Old Man Logan" by Mark Millar & Steve McNiven. I did whole design and sculpt inspired by comic. I hope you all will like it. Stay safe, Romell
Workflow utilized for create hair for my personal project Men of Steel Black Suit.
Hair / Metahumans / AI Robots
In this beginners tutorial we will look at a Character rig and look at the things that make it go! All the controllers and buttons, sliders and movers that m...
Messy photoshop file
Finally get to post my Floronic Man designs for Swamp Thing! I had such an amazing time working on this show with Justin Raleigh and his incredible team at @fracturedfxinc . I was absolutely blown away by the work Fractured FX did on this project and so grateful to Justin for bringing me on board. Floronic Man was a great assignment, having to design a character that was the opposite of Swampthing was a challenge. We went dry and dead with him and stayed in the yellows. Knowing that Kevin Durand was going to play the character was also very exciting. I loved his character. He was incredible.
I started this project solely to learn hair grooming and Xgen for the first time. The project grew beyond Xgen study/practice where I also learned to utilize XYZ displacement packages with Mari. Albedo was polypainted using Zbrush, and Substance Designer was used to process my roughness along with other helpful auxiliary maps. Overall I still think there is much to learn about xgen grooming, loads to improve, but it is time to put this project to bed.
I have the pleasure to do along with the great crew at Blur Studio. Firefighter: Modelling, textures and Lookdev Hazmat: Textures and Lookdev - Model by Gilberto Magno Cheers! DavidMV
3D
Following on from the intro - http://www.youtube.com/watch?v=ChcWnvclbRI - Brian starts this two-part CINEMA 4D character animation tutorial with a demonstra...
3d model of Michonne from The Walking Dead that I made couple of months ago. https://www.youtube.com/hosseindiba https://www.instagram.com/hossein.diba https://www.facebook.com/TheArtofHosseindiba https://twitter.com/HosseinDibaArt https://www.linkedin.com/in/hossein-diba