This Borderland cosplay jacket looks cell shaded in reality and its awesome (by GoldvesterCos) https://ift.tt/2P7TKsJ
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
𝚃𝚑𝚞𝚗𝚍𝚎𝚛𝚋𝚛𝚞𝚜𝚑 • Sébastien Clément on Instagram: "The Genestealer Cult Kill Team will be completed soon and it's time to paint the bases! I made a first attempt with a dark and complicated pattern before trying something more colourful and simpler to paint. Follow me on Patreon for tutorials on the Comic book style! . . #genestealercult #wipwednesday #warhammercommunity #cellshading #warhammerpainting #gamesworkshop40k #killteam #paintingwarhammer #40k #tabletop #citadelpaints #miniatu
I love Genshin Impact art style so I decided to study how the character shader is made, I used Unity URP. Here's a little breakdown that I wanted to share with the community. The characters and textures are from Hoyoverse company, you can officially download the models here: https://genshin.hoyoverse.com/ja/news/detail/5885 In my case I am using the models only for educational purposes. Shader features: - Custom ligthing for cel shading (support multiple lights, cast shadow). - Outer shadow. - Anisotropic hair. - Face shadow tweak. - Metallic. - Outline. - Special Face Outline. - Edge Highlight. - Custom tonemapper. - Dithering. - Fog.