The PHR Immortals are elite infantry descended from the humans who fled from the oncoming Scourge invasion during a brief and bitter civil war.
We have some more artwork to share with you each day this week finishing with a special announcement for Dropzone Commander on Friday. We start with portraits of the Legionnaires, the rank-and-file troops employed by the UCM.
I've managed to get some of my dropzone commander tanks and apc:s painted. 3 Bear apc:s, 3 Rapier AA-tanks and 3 Sabre battle tanks are now ready. I still need to paint 6 bases of infantry and 3 Condor dropships from the first starter set. After that i am ready for a test game, which i am really looking forward to. I wanted to keep the painting of these rather simple so i chose a one tone style. I didnt want to go for a standard UCM style of dark green so i chose a brighter green with a wash and i am very happy how these turned out. A special thanks goes to Juha for donating me some decals. These work perfectly for the UCM . I will also introduse myself into the Hawk Wargame forums with this blog post. So greetings to all the readers from there. Drop me a comment if you want! Here are the pictures from the painted minis: First up are the Bear apc:s Rapier AA-tanks Sabre battle tanks: Close ups Sabre Rapier Bear
Resistance Fighters are the descendants of the survivors of the Scourge invasions.
We have some more artwork to share with you each day this week finishing with a special announcement for Dropzone Commander on Friday. We start with portraits of the Legionnaires, the rank-and-file troops employed by the UCM.
Next up in our infantry portraits are the Scourge Warriors.
Round two on these. Round one the masks failed. This time, they still ripped off some of the bottom layers, but it wasn't too bad so I just finished them off by hand. Another squad of AA and I'll have a semi-competitive PHR list. I've got two more Phobos on order, and also can't wait for the Helios... Should have FoW Vietnam Helos done tomorrow to finish off my Americans. Then I've got some BFAS stuff and Bolt Action commissions to work on, all while Myth arrives Friday and Diablo 3 expansion hits next week....going to be some busy times!
I’ve been eyeing Resistance from Dropzone for as long as I’ve been playing the game. Who wouldn’t love a bunch of Mad Max dudes in heavily weathered military and civilian gear? Rich from Green Stuff Industries suggested we could do some kind of escalation league, so I took the plunge. Every time I start something … Continue reading Dropzone: Resistance Starter →
Mit ihren hochdetaillierten Resinminiaturen für Dropzone Commander erregte die junge Firma Hawk Wargames einige Aufmerksamkeit. Das Spiel bringt die in Sci-Fi-Settings oft erwähnten, aber selten gesehenen Landungsschiffe aufs Spielfeld und damit ein seltenes Element ins Spiel. Aber reicht das, um die Schwächen – wie etwa den gefühlt hohen Einstiegspreis – auszugleichen?
Resistance Fighters are the descendants of the survivors of the Scourge invasions.
The PHR Immortals are elite infantry descended from the humans who fled from the oncoming Scourge invasion during a brief and bitter civil war.
Interview de Dave par Beast of war à l'adresse suivante : https://www.youtube.com/watch?v=VsZ3K4qsh5A Reconquest phase 2 est la deuxième extension du jeu, Dave a travaille déssus depuis un an avec Patrice Rameau leur graphiste. Chaque livre avance l'histoire un peu (250 jours pour reconquest phase 1) Les nouvelles unités Broadsword (UCM), le plus gros tank du jeu. Celui du commandant General Wade (reconquest phase 1). Il devient une unité standard donc utilisable en tournoi. Ce sera une version moins puissante mais plus fiable. Choix lourd (pas commandement). C'est un "titan killer" donc spécialisé pour tuer des unités avec plusieurs points de dégats. La Panther (Shaltari) une unité AA avec portée contrée infinie. La médusa (PHR) : cette dernière contrôle une nuée de drônes qui vole au dessus du sol. Njord (PHR) : un dropship lourd qui perd 2 slots pour gagner 2 lances missiles lourds. Dans un contexte de tournoi à 1500 pts le Poséidon (même chassis) est généralement trop gros et on en voit donc peu. Le Njord serait donc un bon compromis en permettant de transporter moins d'unités mais pour compenser possède une plus grosse puissance de feu. C'est aussi l'occasion d'avoir des photos de personnages qui n'avaient pas encore leur image dans Reconquest phase 1 comme Markus Barros (PHR) dans son Hades modifié. Devant lui se trouvent des ATV de la Résistance. Le Raider (Fléau), le dropship du Screamer (la bestiole à pattes à droite). Le Screamer peut déchirer un tank avec ses griffes et gêne l'infanterie ennemie à portée de ses cris, le Raider a des lance-flammes. La plupart de ces unités ont déjà leurs règles téléchargeables sur le site de hawk mais c'est l'occasion d'avoir dans Reconquest 2 la version imprimée et donc "corrigée" de ces règles. On voit aussi un bout de l'Oppressor et le Corruptor, un gunship qui tire des torpilles chargée avec des vers rasoirs pour infiltrer les bâtiments. Ca fait une combinaison (Raider + Screamer + Corruptor) qui ne fait pas rêver... Gunnar of Elysium, un personnage Résistance Férale de Reconquest phase 1 qui n'avait pas encore de photo de son modèle. C'est un lifthawk transformée en transport de troupe volant. Ca devient aussi le dropship transport de troupe de la Résistance, le "Skulltaker dropship" (côté Féral uniquement). Il transporte un tas de berzerkers. Un lance flamme, des roquettes en plus, plus de blindage. Jusqu'à maintenant la Résistance Alliée avait l'avantage sur la partie Férale dans les tournois, ça devrait changer d'après Dave avec cette nouvelle unité. Overseer (Fléau) qui booste les armes à plasma. Pour des armées de synergies qui doivent être construites autour de ce choix de commandement. Le Falcon B (UCM) avec des missiles AA et AT. Une unité flexible mais coûteuse car dans la philosophie de dropzone, une unité capable de remplir deux rôle doit en payer le prix. Le AA ne sera pas surpuissant mais ça devrait faire un bon chasseur de gunships ou de dropships légers. Des Shaltari avec les pungaris. Une unité problématique à concevoir car nombreuse et pas chère. Dave a toujours peur en créant ce genre d'unité de créer quelque chose de trop puissant qui soit ensuite spammé par les gens. Jusqu'à présent c'était une unité plutôt faiblarde mais la dernière mise à jour leur à donné des atouts pour trouver des objectifs, ils sont nombreux et pas chers (peut être que la version dans reconquest 2 est encore différente ? Il faudra regarder...). On voit aussi les Samurai et les Ronins, avec leurs glaives énergétique lance flamme, et les Ronin avec les carabines gauss. Rapide pour harceler l'ennemi. Du PHR : Angelos A2, antigrav transport avec lance flamme. Aether, une artillerie qui utilise des drônes pour détruire les APCs planqués derrière les bâtiments. Les Thor bombard, une arme barrage qui sont plus puissante en nombre. Une portée plus importante que les Taranis mais moins de tirs. Le Nemesis dont on voit un bout, l'unité de commandement, avec une capacité de survie accrue. Son laser à portée infinie et deux canons électriques qui lui permettent de tirer sur l'ennemi depuis l'arrière de la table de jeu. Fléau : les Eviscerators (Dave les adore) qui sont des Destroyers très anciens qui deviennent fous. Le parasite aussi bien que l'hôte deviennent tarés et donc ils ne sont plus vraiment adaptés à manier des armes de tir mais en font les meilleurs unités d'assaut du jeu. Les Thunder wagons pour la Résistance. Des roquettes faite maison, un seul tir par tour, une roquette par wagon. Une bonne unité pour en prendre trois et les laisser en arrière. Le Hera (PHR), normalement l'unité de ? qui devient une unité de commandement standard. Rapide, puissance mais pas très résistante. Elle aura évasion. Avec l'arrivée de ce type d'unité, le PHR a changé par rapport à ce qu'il était dans le jeu de base, qui était entièrement basé sur des marcheurs lourds et lents. Avec ces nouvelles unités rapide les joueurs ont un choix. UCM : le crossbow qui est une tourelle déployable, avec son laser à portée infinie permet de contrôler un couloir sur la table de jeu. Le dropship léger Raven est obligatoire (ses missiles sont gratuits). Pour le déni de zone. Le Seraphim retaliator, une version AT du Seraphim, qui fait du barrage, donc fera des gros templates. Lucianna Cato, avec son ferrum, juste une sculpture alternative qui peut être utilisée en tournoi pour le ferrum standard (avec un logo de l'UCM sur la rampe) Shaltari : Ramses Fireborn, qui est un commandant célèbre de reconquest phase 1 (coyote alternatif). Le Léopard est une unité AT courte portée. Pas très cher car il nécessite un transport pour faire quoi que ce soit. Choix très agressif. Il y a de nouveau des Ronins et Samurais, et un Léopard dans le fond. Longreach PHR : des snipers avec des capes de camouflage. Les équipes de mortier de l'UCM. Falcon B à nouveau. Cavebreaker (reconquest 1) et son modèle pour le Fléau. Des Typhoon de la Résistance, une version modifiée du Cyclone avec des chainguns et leurs chargeurs de munitions énormes. ATV de la Résistance, il y en a deux types, un avec des lance grenades et l'autre de reconnaissance. Dans Dropzone tout est à l'échelle, donc les dropships qui sont censé transporter telle ou telle unité peuvent vraiment le faire (les modèles peuvent s’emboîter de telle manière). Juste une photo qui montrent une autre scène. L'Oppressor, le marcheur de commandement du Fléau, avec en face deux tanks Memhed de la Résistance. Courte portée, agressifs, plus porté démolition que le Hannibal. L'antigrav de Isis (Shaltari) qui devient aussi une nouvelle unité standard pour les Shaltari, le Crocodile. Dave a pris beaucoup de soin à écrire les règles car un antigrav avec un canon portée infinie ce serait vraiment horrible. Donc à priori, le joueur doit choisir entre ne pas bouger et tirer à puissance max, ou bouger et avoir un tir moins puissant E10. Les Flak Team UCM, qui sont à priori plus puissante dans reconquest 2. La grosse foreuse de Jessie Adams (Résistance), qui ne devient pas une unité standard (sniff). Les nouveaux personnages de Reconquest Phase 2 : Sam "Icepack" Elbem, surnommé "Icepack". Qui a failli être expulsé de l'académie, sale caractère, cherche la bagarre. A un grand rôle dans Reconquest phase 2. Se retrouver isolé sur une planète, rallie les troupes UCM. Il vole dans une version modifiée du Phoenix "Red vengeance" (rouge!). Seti "the Kinslayer", un mercenaire dont la passion dans la vie est de tuer les autres Shaltaris. Il sera donc jouable par n'importe quelle faction (à coté d'un autre commandant). Il vole dans une version modifiée du Firedrake. Le Jungle Devil, un commandant Fléau qui pilote une version modifiée de l'Oppressor (AA). Elle se trouve sur Shangrilaa dans l'histoire. Aurelia Felix, le commandant le plus gradé du PHR avec une valeur de commandement de 7. Le personnage le plus cher du jeu, elle vole dans une version modifiée du Poséidon sans aucune capacité de transport car il est équipé de deux énormes canons électriques. A priori ce qu'elle accomplit est central à ce que le PHR est en train de faire dans Reconquest. Elle attaque maintenant l'UCM. Ex-UCM Maintenant Resistance allié, Rodriguez est sur Terre, fortifiée par le Fléau. Il était dans une patrouille de reconnaissance, il a refusé de retourner vers l'UCM lorsque l'ordre est arrivé. Il a pris la tête d'un groupe de la Résistance près de New York City. Un personnage central de l'histoire. Son unité est un "tilt rotor aircraft" avec des marines recon. Un personnage Féral Résistance, mais qui travaille avec l'UCM, Recon Craine. Il a vécu longtemps dans la jungle à combattre le Fléau, mais ça a des conséquences sur sa santé mentale. Il pourra donc jouer avec les cartes férales et alliées, plus ses propres cartes. C'est un génie tactique qui pourra avoir et jouer plus de cartes que normalement. Son unité ne sera pas particulièrement puissante. Des nouvelles illustrations Les zones de combat Il y a 8 zones de batailles qui sont décrites en détail dans Reconquest 2. Les indications permettent de jouer en mode campagne narrative pour suivre l'histoire au fur et à mesure qu'elle s'écrit dans les suppléments. Reconquest phase 2 se passe 250 jours après Reconquest phase 1, sous la forme d'un rapport de l'UCM pour ses troupes pour leur exposer comment se passe les opérations. Les créatures Les règles de créatures, qui sont des sortes de personnages non joueurs avec des fiches d'unités et qui agissent aléatoirement, comme les vampires non Fléau (la créature d'origine donc). Ce n'est pas pour le jeu en tournoi mais plus pour des parties amicales. Il y aura une boite de modèles pour ces créatures. Les règles environnementales Les règles environnementales sont en partie utilisables en tournoi. On sélectionne une gravité, un type d'atmosphère, le climat (blizzard, tempête de sable...), etc. Chaque choix implique des modificateurs en jeu. Le combat de nuit n'en fait pas partie (pas de modificateur spécial) car selon Dave le combat nocturne est bien maîtrisé par toutes ces factions futuristes. Il y a aussi la possibilité de se jouer avec un combat orbital se déroulant au dessus, des morceaux de vaisseaux tombent sur le champ de bataille, mais comme c'est plutôt aléatoire, ce n'est pas recommandé pour les parties de tournoi. Dave annonce une sortie de Reconquest 2 pour fin juillet.
I’ve been eyeing Resistance from Dropzone for as long as I’ve been playing the game. Who wouldn’t love a bunch of Mad Max dudes in heavily weathered military and civilian gear? Rich from Green Stuff Industries suggested we could do some kind of escalation league, so I took the plunge. Every time I start something … Continue reading Dropzone: Resistance Starter →
Bloody hell that was an experience. Dropzone Commander is definately not just a pick and play game. I was pretty shell-shocked after my first 3 games of the tournament but I had seriously learnt a hell of alot about what my force can and cannot do. The last 2 games on the sunday went alot better. Mixed fortunes but tactically and strategically I think I played alot better. Game 1 - Military Complex Scenario vs Scourge (Chris Green) Jesus these jellyhead gribblies are fast. This was my first entrance into the world of Dropzone, and I think I got a pretty good start. This mission was primarily objective based and the Scourge started so fast but I had a slight advantage over their skimmers as i had quite alot of Anti-Air stuff which negate the Skimmer's bonus when you shoot at them. Chris was only just a bit more experienced at Dropzone than me and the game went back and forwards right to turn 6. At the end it was a Draw but I had destroyed quite alot more scourge than he had wiped of my PHR. RESULT - DRAW Game 2 - Ground Control Scenario vs Shaltari (David Bonner) I was completely and utterly schooled in this game. Shaltari are a tough bunch of spiky aliens and have some insane units and infantry. This scenario involved controlling board quarters. I came up against Davids heavy walker list, this had Jaguars, Coyotes, Dreamsnares, Ocelots and a Firedrake - I got wasted, I lacked mobility and even though I was putting serious damage on the walkers I just couldnt take enough down and just when I was close, the Shaltari passive saves negated the damage. Unfortunately even though I got completely totalled I didnt enjoy the game as I could not get any rapport with my opponent. The conversation was just so dry and staid it became a slog and I dont mind getting beaten (especially in a game I have never really played) but I like to be able to have fun with my opponent. Ah well learning curve! RESULT - HUGE LOSS Game 3 - Take and Extract Scenario vs UCM (Dean McGunigall) Dean was brilliant to play against, friendly, enthusiastic and a cracking opponent. I voted him for Best Sportsman and he did the same with me, at the prize giving he won the Best Sportsman and I am not surprised. This mission involved a central Focal point and you score a victory point for being within 6" at the end of the game and another victory point if you had more points within 6". Right upto the last turn the game was neck and neck, with my PHR forces dropping UCM assests left and right. Then it was a race to the centre. In a last ditch cinematic moment I swooped in with a Triton Troop Dropship to offload my Siren infantry to bolster my forces at the focal point but just as I crested a small building the UCM let rip with some devestating AA fire and sent it crashing into the ground. The Siren survivors crawled from the wreckage but were just out of 6" range. I was going to lose by one point. Then I remember my Mercury Scout Drones even though being aerial assets could lend their points to a focal point! RESULT - DRAW Game 4 - Recon Scenario vs Shaltari (Stephen Jones) Another great fun game with a cracking opponent. This game saw us fighting to gain Intel which was included in every building and could possible be an objective or a booby trap. Yet again I struggled with Shaltari first, as their ability to nip around the board using their gates completley overshadowed my lack of mobility. I constantly put the hurt on these red clad aliens and managed to destroy a considerable amount of the enemy. The Shaltari had a few bad searches and managed to set of a couple of booby traps whilst my Immortals and Sirens had a run of luck and found objectives which were hastily recovered to the rear. The nummerical supremacy of the Shaltari infantry started to tell though and they managed to find objectives as well. It all came down to the last two searches. Both my infantry units available were going to be CQB'd by Shaltari but had a chance to search. The first found Intel and survived the ensuing melee but the Immortals on the outskirts came across an Objective. All I had to do was survive. No chance, the Shaltari were Firstborns and massacred my Immortals, picked up the Objective and scarpered through a Gate. RESULT - LOSS (just) Game 5 - Secure the Flanks vs UCM (Dan Ewing) Two Focal points and 3 Objectives in this game to contest over and an opponent who had the most appaling luck. I started the game with the best Command Card I could have started with - Underground Monorail. This enabled me to link the Objective held building closest to me with the Central building also housing an Objective. I sent my infantry straight in and managed in a few turns to find and extract both Objectives quickly whilst seriously damaging the UMC forces, taking out 2 Gladius Heavy tanks one after the other with lucky hits from my Hyperion Sunspear laser. My Phobos Anti-Air units shot down Starsprite Drones in droves and Dans Armoured battle group was mauled by my Odins. Dan had sent his Infantry right into the building closest to him with an Objective but throughout the game failed every search roll and I continued to blast away at the building killing off his infantry and finally took that building and Objective as well totally tableing him 20-0! RESULT - MASSIVE WIN So overall W1 D2 L2 - not bad for my first foray into Dropzone and as said before some massive lessons learnt. Just some of the fantastic forces used during the tournament My PHR PHR (Metallic Blue) PHR (Urban Camo) UCM Scourge Shaltari Shaltari (Tournament Winners force) UCM Shaltari (Best Painted) Scourge
"Dropzone Commander" is a brand new miniatures game that places emphasis on force movement via dropship.
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The factories of the Titania Aerospace Corporation have been hard at work fulfilling the large order placed by the UCM for new model Falcons, Ravens , Condors and Eagles. The … Continue reading "Dropzone Commander Titania Releases."
Another jump, another project. You know how my mind works, I need the challenge of being constantly doing different things :P I had these pending for quite a long time (I sometimes have the impression that this applies to every bit of stuff I post over here!), they belong to the starter pack of the game, which I got as a gift. Dropzone Commander is set in a future in which mankind has been expelled from Earth by hideous aliens. Torn apart between the former colonies (United Colonies of Mankind, UCM) and a faction that abandoned Earth on the eve of the invasion and now coming back again (Post-Human Republic), they both have to face each other, the evil alien invaders (the Scourge) and the misterious alien race that once enhanced human technology but required their service as fodder in their own wars in return (the Shaltari). Those are the four races that struggle in the game, each one with their distinctive style in warfare. The minis are really cool, I desired them as soon as the game was released, but it's not been until now that I've been able to put my hands on them. The starter set brings two races, the United Colonies of Mankind and the Scourge. Both sides comprise a few air transports, ground transport units, infantry and tanks, so quite balanced starter. Today I'm bringing the humans. Condor Dropship Three of them The essence of this game is made up of transport flying carriers like these. There was something about their design that got my attention the minute I saw them. They carry these ones under their bellies: Bear APC Rapier AA Sabre MBT If coming into 10mm scale was not enough, there is some tiny infantry too! Legionnaire Platoon So this is how my new madness begins, I'm into a new scale! (Oh, dear, what am I doing...) I simply couldn't resist, they are really nice and when put together they have this gorgeous look: Weeeeeeee The other half of the set is on its way, you'll see them all later on this week...
The Dropzone starter boxes are nice, but they don’t have any commanders. Resistance gets to choose between the giant hovercraft of doom or giant tank of doom. The hovercraft seems a little silly on the table. Giant tank it is. I bought the famous commander version of the Alexander, Salakahn. I don’t really intend to use … Continue reading Dropzone: Alexander (Salakahn) →
COXER UNVEILS HIS SPACE HEDGEHOGS FOR DROPZONE COMMANDER George a few times has tried to persuade me to do a post about my Shaltari for Dropzone, and I finally have the time to do so. Sadly both local shops carrying Dropzone Commander have cut back (one only has the starter boxes and one has completely cleared it), but on the bright side it meant I picked up most of this really cheap when they were doing their clearance (except the walkers, picked those big boys up at Invasion). The colour scheme was pretty simple, some Vallejo Model Air Intermediate Blue, with Vallejo Game Air Magic Blue and white added as it got to the edges. The green was Vallejo Game Colour Scorpion Green, with some Vallejo Game Colour Golden Yellow added. So here is the army! First up out my infantry, the Braves are from the starter box, I did them in both blue and green so I could more easily differentiate them on the table. The Firstborn are one of my favourite units - though I'm less keen on their special ability as I've never found it beneficial to remove enemy attacks - perhaps against Eviscerators it might be more worthwhile. Finally Pungari, shed loads of them - I love these chaps, great for finding objectives! Next up are my scout units - I have to say that both of them have been fairly infrequently used (the Samauri not at all!) but it's always nice to have the option! Next up are my skimmers - most are from the starter box - I'm strangely less keen on them than the resin skimmers (they took the black enamel better than the plastic!). The other skimmers are some of my favourite/least favourite - the Caiman I think look awesome, I was really happy how they came out, and in game the Caiman is wonderfully versatile with the ability to drive on or drop. The Gharial I wanted to do in a different colour to mark it out as the leader - I regret that now! Also in game terms I always find that the short range leads to its demise! The Tarantula and Bird Eaters were the first models I did - and I love their look, it's what really made me decide to get more walkers. Speaking of which my big walkers, love using them as a great big brick - so much fun! The Panther is also a great psychological unit - which pairs very well with the next unit - the Warspear. The Warspear has been a revelation- it has only once disappointed - but often it's been absolutely beautiful! Taking out all manner of enemy units (including King Crow) with it hitting the rear areas and the Panther causing area denial - it's a great combination. The other aerial units I have are both great, the Firedrake is fantastic as one of the few templates I can get access to and the Firebirds are designed to take on PHR and Resistance vehicles. So that's the army, I've of course just picked up a Scorpion (typical to be announced just as I finish the army) and I may well pick up a totem too when I do paint it - as they look useful! Thanks for looking, Coxer
So after being to Salue I got inspired to get going on my Dropzone things again. Not only that but I acquired a substantial army from a club mate that wanted to slim his possessions a bit. So I got a Neptune, put it together and loaded the airbrush and started painting. I'm not quite sure that I got all the details done quite as I want it, some small things might change. But in essence this is what my army will look like. I wanted to keep it quite simple and do most of it with the airbrush, so that I can get a army ready for the table before I grow old and die. The colour pallet is quite simple, and if there is interest I might to a little tutorial in how I paint these. Please write a comment if that is something you would like to see. Until next time!
Get ready for some insane combat as the new Dropzone Commander UCM Behemoth is coming to the game soon- check out the preview! If you’ve never played
This weekend I will be frequenting my very first Dropzone Commander Tournament hosted by Hawk wargames held in the delightful surroundings of Croydon Conference Centre. I do not have that much experience with this game (read practically none) but what the hell! lets see what I can do eh? Over the last few weeks my blogging has been rather on the back burner as I have endevoured to get my force ready and I hope in the following pics you will like my army. I have not really gone to town on them as they were painted quicker than I would usually like but I think they have turned out alright. So for your delight here is my Dropzone Commander PHR 1500 Clash Tournament force Triton Dropships with Immortal and Siren Infantry Triton Dropships with Stealth Missiles and Mercury Scout Drones Athena Strike Fighter Odin Battle Walkers Zeus Command and Hyperion Walkers Apollo Strike Walkers Phobos Anti-Air Walkers Janus Scout Walkers Neptune Dropships PHR 1500 Force