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“大変たくさん見て頂けて本当に嬉しいです! 普段は創作イラストを中心に3Dや作曲等幅広く色々なものを作っております。 半年ほど前にはポケカのイラコンで1次審査を通過させて頂いておりました。”
I had the opportunity to work on Senna for True Damage! Here are some of her initial/early explorations that I did for her.
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A collection of various plants and mushroom assets that I worked on for Curse of the Deadwood. Mainly used in the swamp and forest levels.
Visdev and production concept work for Ruined King: A League of Legends Story. Single player turn-based RPG by the amazing team at Airship Syndicate and Riot Forge.
My tasks : - Level art, World building and Placement. - Modeling and unwrap mainly for a big part of the architectures elements and some props ( I didn't made the 6 textures from the big architectural pieces ). ( I did the texture from the long banner into the blood, the mosaic transparent one, and the blood inside the baths ) - I did the metrics from the LD to build modular models. I did the bridge from the level design to the level art. - Team Lead ; mainly distribution of the props to the modelers and myself + architecture direction + metric + ref photos. We reimagined Legacy of Kain : Soul Reaver , in the sanctuary of the clan. Its our vision ( Byzantine ) Its a playable 20 minutes game environment. We did it in about 7 weeks. We were 6 to 8 on the 3d environment, and 16 for the final playable game. Concept art of Raphaëlle Deslandes ( https://www.artstation.com/artist/raphaelledeslandes ) Nicolas-John Poulin ( https://www.artstation.com/artist/njpoulin ).