reds
About this item MATERIAL - These Authentic Heart Tip Style Black Door Strap Hinges are crafted out of high quality wrought Iron material. The exclusive rust resistant powder coating imparts a luxurious black finish to these cabinet dresser strap hinges. These are suitable for different styles of cabinets, wardrobe, chest, Kitchen cupboards doors, gates and many more. Pack of 4 DIMENSIONS - Total Length= 10 Inches, Barrel height = 3.5 Inches, Screw Holes= 6. Mounting Screws are Included, But we recommended replacing with Separate Heavy Duty Screws. FLUSH BARREL HINGES - 5 Barrel hinges are designed for strength, durability and smooth open mechanism. Its versatile Flush offset makes it go with almost all applications with flat flush surfaces. The package includes mounting hardware complementing the Classic vintage door and gate strap hinges. CLASSIC DESIGN - It's fabulous and antique eye and heart tip style and textured pattern details give a modern sleek look with an Old Colonial charm to your home furniture. BUY WITH CONFIDENCE - Our exclusive Powder Coat finish is designed to protect the item for many years to come. We provide a full year 100% Satisfaction guarantee with our Black wrought Iron Strap Door Hinges. See more product details
A collection of various plants and mushroom assets that I worked on for Curse of the Deadwood. Mainly used in the swamp and forest levels.
Shades of the season ☀️. #aitmanos #tile #tiledesign #tilelove #handmade #zellige #morocco #interiordesign
Visdev and production concept work for Ruined King: A League of Legends Story. Single player turn-based RPG by the amazing team at Airship Syndicate and Riot Forge.
Puerta de una casa en Bozate
/nacion/galeria/siete-datos-sorprendentes-sobre-chiribiquete-patrimonio-de-la-humanidad/573770/
A collection of props used throughout the levels. Base models for the demon heads was done by DragonFly Studio, with high res sculpts and texturing done by me.
www.instagram.com/cg_knight https://twitter.com/seva_draw
A personal piece aiming to better my 3D to 2D workflow. Eventually I'd like to explore modeling out these characters simply, rigging them and animating. I'd love to build a little game prototype some day. I'm looking forward to further exploring this world. I used Jeremy Fenske's brushes and learned a bunch from his tutorials. Check out his awesome work!: https://www.artstation.com/jandrew