SteamPunk / Victorian Environment Level Design in Unreal Engine which we have made from our Steampunk / Victorian Environment Mgapack by Leartes Studios , the pack is available now in Unreal Engine Marketplace , here you can check : https://www.unrealengine.com/marketplace/en-US/slug/steampunk-victorian-megapack https://www.artstation.com/leartesstudios Credits : Serdar Urkmez , Martin Letizia , Anu Mehta , Kirill Sorokin and Me
Finally took the time to make these. Some people were asking about my process for some of the concept arts for Absolver. I didn't have any video recording, but I still hope they'll get a bit of insight into how I worked with the steps extracted from the old psd files. ©Sloclap Edit: re-upload last gifs
Student project made 2014 as part of my student portfolio.
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Every time I tried creating a landscape in Unreal Engine 4, it would turn out like garbage. Landscapes are the heart and soul of outdoor environments. Yet, I AVOIDED creating any landscapes in UE4. Find out what I finally did about it.
Some drawings for a DnD campaign I am playing in. Using it as an exercise to generate quick ideas.
A whole bunch of screenshots of our work on The Scarlet Keep for Destiny 2: Shadowkeep. I was lucky enough to get to design and build this strike from start to finish, but as usual it was a huge collective effort between many talented people. Big credit to goes out to : Gameplay designer: Daniel Grafstrom Palette artists: Ethan Scheu, Andrew Kreutzer, Aaron Cruz, Steve Klipowicz World artists: Kyoungche Kim Lighting: Madison Parker Skies: Mark Goldsworthy Be sure to check out their ArtStation pages!
Mar 14, 2019 - In Art Spotlight, we invite Sketchfab artists to talk about one of their designs. Hello, everyone! My name is Jenya. I’m from Russia. For a
RSH — ROBOT ENTERTAINMENT
We got to choose an old children's story book and convert it to a side scroller.
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Concept design and 3d model I did for the Medusa's Temple. 3d done in sketchup, rendered in Modo, Textures and painting in Photoshop.
I worked as level designer and level artist on this locations that was used in Corepunk announcement trailer and news videos.
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此间名为水云乡,隶属于姑苏的一处清幽之地,在水云缭绕的小镇上,隐居着当世的不少能人异士。(This place is called Shuiyun township. In the small town surrounded by water and clouds, there are many talented people and scholars living in seclusion.)
Over 120 level design and game environment location ideas. Mix and match any of them to create a unique idea for your level design and game environment art project.
Robin’s Wereld is a game designed for children with multiple mental disabilities and with an IQ average of 30-40. The players can travel through the world and discover several, each with their own puzzles to solve. The goal of the game is tracking the learning potential of its players. Mentors can see their player’s scores on the puzzles and their progression in a database. The goal for the level designs is to make it look friendly without to many distractions. This is my first experience as a level designer for a project so I still have a lot to learn. I took inspiration and lessons from the following article: https://magazine.artstation.com/2017/03/game-environment-artist/ The most important lesson I took was: " It helps a lot to get fresh eyes and other people’s opinion and feedback to make a level environment better and more fun to play."
In collaboration with Artstation Learning, Dekogon developed a 8 part video series that provides an in-depth overview of the entire environment production pipeline in Unreal Engine 5. The series includes over 20 hours of content that covers everything from project planning to finalizing the art project. Topics Covered: - Planning a Game Environment - with Stef Velzeboer - Terrain Workflows and Setup - with Stef Velzeboer - Tree Production Using Speedtree - with Cat Yang - Creating Tiling Textures and Trims - with Rogelio Olguin - Creating a Hero Prop - with Dylan Abernathy - Production Efficient Asset Creation - with Clinton Crumpler - Water Shader Creation - with Stef Velzeboer - Assembling and Finalizing the Scene - with Stef Velzeboer Check it out here! https://www.artstation.com/learning/courses/adP/environment-production-part-1-planning-a-game-environment/chapters/2D1O/series-project-planning-introduction