This video is about Introduction to Modifiers in 3ds Max (Part 1) and their parameters. In this video, Sandeep Singh will give an Introduction to 3ds modifie...
3ds max modifiers
muzzle
Jeremiah Potts
Ok. so i was riding ma bike and tought, i should model my bike its one of the things i always wanted to do.
So, for my next blog post, I wanted to totally switch gears from talking about high-level art principles, and drill down to a little "micro...
This video shows one tecnique for making a braided rope in ZBrush using the CurveLineTube Brush.
In part 2 I use ArrayMesh to create the treads around the tire and then do some modeling work on the sidewall. Then at the end we'll add some extracted geome...
(4) Pin by Antonio Gonzalez on Useful Tutorials | Pinterest
#CINEMA4D | Good discussion in the 3D Modellers Slack room on creating a ring with indented circles. Here's my solution. #subd #3dmodeling #milg11
This is a process for creating hardsurface game assets, automating the highpoly and lowpoly stages as much as possible.
For the first one you could just make a smooth sphere, then make the outside edges of the panels as a separate object, lastly make the inside edges and move it all into place with face-snapping to the original sphere.
Blenders subdivision modifier doesn't make squares into perfect circles. They're close but its noticeable enough to warrant a few more sides.
I've still got to get through the guides, progress is not going anywhere near as fast as I thought.