Hi all, I am building this thing but I find some details, er, hum, say, "suspicious" and sadly I am unable to find photo evidence, so I guess a site called "Britmodeller" will surely be the best place to ask for help. 1.- Is the rear muffler (I think that´s the thing's name) really over a roof ha...
A few years ago, we worked on a mobile strategy game called Instant War. We made concept art - design and 3D models of buildings. Thanks to PlayWing for the opportunity to be involved in such a great project.
3D environment models for Sparta: War Of Empires - 3D Model by 3D Artists Oleksii Korchyk, Oleh Bozhko, and Tamara Konstanchenko - Concept Art by Art Generalist Yevhenii Bychkov - Art Direction by Art Producer Stanislav Shchoholiev Copyright © 2020 Plarium Global Ltd. All rights reserved. You are not permitted to copy, reproduce, or make any use of these images without Plarium's written permission.
These are screenshots taken from ingame environments that I was in charge of for God of War. Some models and textures were created by other artists who will be credited in the images respectively. Environment Level Lead - Aaron Contreras Environment Lead - Nate Stephens Technical Environment Art - Timo Pihlajamaki Lighting Artist - Brandon Cha Level Design - James Riding
Messerschmitt Bf109G-6 ... the Bf109, which first saw action in 1937 during the Spanish Civil War, went on to become one of the most important aircraft in the the Luftwaffe's aerial arsenal. (Academy Models - packaging art)
A collection of maps I worked on in God of War Ragnarok. Responsible for base map sculpts. Texturing and Lighting: Andy Lang Concept Art: Dela Longfish, Luke Berliner, Mark Castanon, Norris Lin, Ryan Hong, Matteo Marjoram Additional Map Models: Álvaro Zabala de Lope, Elben Shafers, RedHot CG Art direction provided by Raf Grassetti
Axe 122.45% made in Substance Designer. Fan art of an Axe of God of War. This project was made in my free time. I was always amazed by the power of using the height map to make fully shapes and models. This project is my try on it. (Cloth made with vellum in Houdini) Inspired by the axe of Javier Perez https://www.artstation.com/artwork/kgkax Reference: https://www.artstation.com/artwork/ygYzO
Just a collection of renders made in Zbrush of different models, to some environment projects i may or may not finish. Used a lot of God of War concepts art and models for reference, since i love the look of the game :)
I spent the best part of last year working with Axis and Relic on the cutscenes for Warhammer Dawn of War 3 in an art director role. I was responsible for the concepts of environments, vehicles, characters, fx, colorscripts and Matte paintings throughout the production. I loved doing the concepts to bring the game models to cinematic quality and I can now show a taste of it. Base models by Relic/Axis. watch the trailer here: https://www.dawnofwar.com/ follow me on https://www.facebook.com/giogrecu https://www.instagram.com/_grecu_/ http://ggrecu.tumblr.com/
The category "World War II" Zippo is defined broadly here. Officially, the World War II Zippo was the 1942-45 Black Crackle Zippo. Due to materials shortage during the war, Zippo had to use the more porous metal steel instead of brass, and the lighter could not be finished with chrome or nickel. Instead, it was covered with a special black crackle paint. A benefit of this finish is that it would not reflect the light, thereby avoiding the attention of enemy snipers. The paint, while baked on, tended to become brittle and chip off, giving the Zippo a rugged look. The tradition from WWI of decorating lighters with coins and crude engravings, or "trench art" continued on the Zippo in World War II. Some of these decorated lighters were pre-war Zippos, including the 1940-41 brass Zippos with and without diagonal lines as well as earlier models. The vast majority of the lighters from 1936-1945 can be easily recognized by the rounded corners and absence of the post-1946 "canned" bottom. The bottoms are flat or protrude outwards in varying degrees even to the point that the Zippo will not stand upright on a flat surface.
Concept art for the Lord of the Rings 'Rise of Mordor' mod for Attila: Total War. Here's my concept art for the Variag Warriors, brave fighters from the distant lands of Khand. Included is a couple of renders demonstrating the final product! Models by Borys Kieltyka (Ulter) and Antoine Herino (Aldur).
On the God of War production, I was the Lead Level for the environments of the Stone Mason level. I created the initial kits of models and shaders, the architecture, the snow and ice. I did the level art on several scenes, assembling and dressing, while overseeing two other artists who joined me in the production stage. I was responsible for the visual quality throughout the level, optimization, performance, meeting deadlines, and coordinating with other departments, design, cinematics, breakables, lighting and character art.
On the God of War production, I was the Lead Level for the environments of the Stone Mason level. I created the initial kits of models and shaders, the architecture, the snow and ice. I did the level art on several scenes, assembling and dressing, while overseeing two other artists who joined me in the production stage. I was responsible for the visual quality throughout the level, optimization, performance, meeting deadlines, and coordinating with other departments, design, cinematics, breakables, lighting and character art.
Call of Duty: WW2 - War Mode - Operation Intercept DLC 1 Environment Artist on level Responsible for the construction of the 4-story building, the destroyed alleyway, the 3-story brick building, and the destroyed apartment building at the start of the level all using in-game geo/bsp. Set dressed all locales with existings models, and textured mapped them using existing materials and decals. Worked under the art direction of Charles Morrow and Jeff Degenhardt.
From the “high art” of such luminaries as France’s Pierre Carrier-Belleuse to the etched mess kit of an unknown American soldier to so-called “trench art,” this exhibit illustrated a wide range of
Heute gibt es mal Twin-Nails der anderen Art zu sehen! Leni von Nailsreloaded.de hatte mir ja den tollen Models Own aus London mitgebracht und mir in das Päckchen ein paar Zahnseide-Sticks mit eingepackt. Erst war ich etwas irritiert, wie ihr euch vorstellen könnt ^^ – aber dann las ich den süßen Brief und sie schrieb…
248,948 Art 3D models available for download in any file format, including FBX, OBJ, MAX, 3DS, C4D.
Charge of the Russian Hussars, Crimean War
These collected works are a celebration of love, pain, rage, hip hop, race, and pop culture. This hodgepodge of topics are merged as one to bring something new and fresh into the poetry medium. The author seamlessly blends social commentary into a rhythmic flow that can be heard with out melodic ton…