The Google Glass experiment didn't go well, but it sure paved the way for a lot of innovation in the smart headgear area. The Emotion Headphones for Pantech Sky's Vega mobile may just be the perfect Glass divergent. Designed to work as many different things, the Emotion headphones also house a camera, a touchscreen, and
This hard working, heavy-duty valve offers the best features of Hunter’s top-of-the-line valves. Built with enough durability to handle the rigors of most residential and light commercial sites, the PGV is available in an array of configurations. For smaller landscape applications, the PGV is available in four 1" body configurations: angle, globe, male x male, or male x barb design. In turn, each model is available in either a flow control or non-flow control version. For larger landscape applications, the PGV comes in both 1-1/2" and 2" globe/angle models (with flow control).
I was planning to check out THIS TUTORIAL a while ago, but something kept getting in the way - not enough bead sizes, wrong colours, work ...
https://play.google.com/store/apps/details?id=com.bostore.dragonmagic&hl=en_US&gl=US Art Lead: Юлия Волохова https://www.artstation.com/mrspumpkin
In 2021, I had the opportunity to contribute to Project Dragon, a project I was excited to work on but was unfortunately canceled. In the early stages, I helped shape the world and environments through visual development. To create concept art, I came up with a process using MagicaVoxel and hand-painting renders in Photoshop, which turned out to be really useful for the project's artistic direction. Credits : Project Dragon (unrealeased) Phoenix Labs inc. Thanks to Josh Nadelberg for trusting me with this awesome project. I do not consent for these files to be used for database for Ai generation softwares of any sorts
Goku ssj5 (PGV) by ChronoFz on DeviantArt
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
Your kids can enjoy a simple and fun dragon STEM activity using toilet paper rolls, construction paper, and string. Learn about force, motion, and physics with this flying dragon STEM craft activity.
The Dragon Tail Shawlette By Linda Jensen I took my inspiration from the “Pfeilraupe” scarf by Alpi Alpenrose. I just could not see myself hand knitting all those garter stitch rows, so I made a few changes and converted it for a Bulky knitting machine. What works best are the Caron Cakes or as in…
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/zXDEq/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-3-3d-characters Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Concepts by Nicholas Kole and Nicola Saviori!
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/v3p88/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-2-3d-envprop-work Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with.
I had the pleasure to work on Project Dragon, a voxel-based game developed by Phoenix Labs. Unfortunately it was cancelled. It's still hard to believe, because the whole art team at Airborn Studios, Pheonix Labs and all the freelancers are so incredibly talented. Please also check out everyone elses work. Here are the other amazing concept artists from Airborn Studios: Lead: https://www.artstation.com/johannesfiglhuber Concept Artists: https://www.artstation.com/maroosyalk https://www.artstation.com/themightyunicatofdoom https://www.artstation.com/vivien_siemers https://www.artstation.com/mydiachan https://www.artstation.com/vkvka https://www.artstation.com/forever_sumina https://www.artstation.com/operion And also a big thank you for being so amazing to work with to our Art Director Josh Nadelberg, Nicholas Kole, Charlène Le Scanff, Hyejung Lee, John Loren, Nicola Saviori, Enrique Fernández, Florian Coudray and Camille Peyrebere. I'm afraid I forgot someone. But I enjoyed including some of their stunning characters or props in my concepts.
Make a moveable Chinese dragon puppet! Craft project features list of materials needed, photos, directions and a YouTube video.
Hi, for the past few years, I've been working on a whimsical project. Sadly, the game industry is full of something else but magic right now, and that game wasn't released. Yet, it deserves all the appreciation. And to all the people I enjoyed working with - you are the coolest! I want to share a part of this charming world and some works I have done. We had to fill our multiple biomes with content. So, here's a small contribution of props from me. Thanks to Nicholas Kole for the beautiful culture designs!
To make you will need: Dragon's body, tail and head printed onto card ( click here for parts) Cut up pieces of tissue paper, sweet wrappers...
Had the pleasure to work on Dragon , a Phoenix Labs project with the amazing Airborn studios team! I'm grateful to have been able to work on it for two years Here are some banners !
I just got into welding for a hobbie, started with this simple projects using recycled parts, this dragon is made outof industrial chain, bicycle chain, silv...