0:00 Intro1:53 Part 1 - Quick Answer3:45 Part 2 - In-Depth Explanation4:38 Displacement Scale5:00 Maximum Displacement7:20 Remapping Color Values10:40 Tessel...
Hello Everyone! Redshift Materials with new Shader Ball SV... Enjoy!Redshift Shader Ball SV with 6 Redhsift Materialshttps://gum.co/MVPWWOnly Redshift Shader...
2019 Mustang GT Performance Pack 1, GT350R type stripe, Red Recaro interior
Graphic Design
It's been a big year of updates for Redshift! Watch this reel of all major updates, including the Multiscatter Hair shader, OSL, OCIO 2.0 & ACES, Microfacet ...
I've had a few enquiries about my "Flag Advection" post. Basically, I achieved this look using Cinema 4D and X-Particles. I had some spare time, so I thought...
inhnew
REVIEW: The latest version of Redshift solidifies its place as one of the most highly regarded render engines.
In this tutorial, I go over what I know so far about getting clean caustic renders in Redshift. I'm using Cinema 4d, but these methods should be the same, or...
I go over my attempt at replicating a foam material using Cinema 4d and Redshift. Sorry about the audio! I have a pop screen in my Amazon cart!T A V O Studi...
Download FREE Project Files:https://gumroad.com/iamrossmasonIn todays tutorial, we take the abstract render we made from the previous tutorial and go over so...
In this video you will learn how to create rounded corners without creating new geometry.
Thanks to Benny Govaerts for sharing this cool technique in FB community.Download project file : https://www.bluefoxcreation.com/2017/12/how-to-make-pattern-...
Support the channel on Patreon: https://www.patreon.com/NewPlasticGet the Procedural Wood Pack: https://newplastic.gumroad.com/l/sDIrcFollow me on IG: www.in...
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Доставайте свои магические курсоры — сегодня будем делать кристаллы в Cinema 4d + Redshift. Условия такие: мы показываем, как сделать неотличимый от настояще...
This quick tip is an introduction to Redshift Proxy files, what they are, and when I use them. They can be a great way to bake down assets you no longer need...
I finally got to messing around with the Redshift Volume node. It's pretty straight forward for the most part. Under Render Settings, the Output tab click on the Environment - Atmosphere checker box. This creates the Redshift Volume Scattering node. Now you can call this node back up through Hypershade under "Utilities" or go back…
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