My closest artbuddies and I came up with a fun exercise over last weekend. The idea was to create something based on a small brief for fun. For this week it was: Nebula and Stars Painting or Photobash (No 3D) 2 Days deadline It was so awesome to see what everybody came up with and they all nailed it in their own way <3 You can find everyones work here: https://twitter.com/XercsArt/status/1381329458829922316 https://www.artstation.com/rutgervds https://www.artstation.com/maciejdrabik https://www.artstation.com/evolvingeye
This video is a personal work made in blender. I wanted to try to create a wide landscape with blender.
The Entrance of Citadel by Maxime BiBi on ArtStation.
red temple by Francesco Sala on ArtStation.
Transformers 5 concept art
Environment design/ keyframe illustration personal project inspired by Brandon Sanderson's The Stormlight Archive. A human city built on and around huge fin-like rock structures.
Signal tower used for sending signal for long distance, this tower used to be next to a large lake untill it dried aeons ago.
Artwork made for Afallon. https://www.artstation.com/nquinn Creative Director: Fernando Quinn
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At the beginning of the project, I tried to quickly create a batch of concepts to describe the mood and style of the game, from micro to macro, and clip them into a video with music. Here are some of them .
Sneak peak into the process of building levels and designing the world for (cancelled) Mouse Guard movie. Sooo good times
Some photo studies.
been playing around blender and 3d coat for last few month. hope you enjoy it :}
Avowed - Shatterscarp Shatterscarp is a rocky desert area. I worked on some early environment concept for this area. It was really fun to design different types of environment and plants! All images copyright 2025 Obsidian Entertainment
Selection of concepts I did for Lords of the Fallen during an initial phase. I was helping out defining the look of Lower Calrath, Tower of Penance and Pilgrim's Perch. The game looks incredible, congratz to all involved!
Sec had collapsed when she touched the ancient device in the temple entrance, when she awoke she was looking at the world with different eyes. All of the memories of her past life had finally returned, all of those little connective bits she’d still been missing, and all of the massive gaps had filled in and were clearly visible in her mind. She remembered coming to this planet and meeting the primitive seeming humans who’d already been here for centuries. She remembered building a society with them from the ground up. She remembered Earth. She remembered her name.
XaYa Floating Islands, designed for project Totem by our Sr. Environment Artist, Quentin Mabille https://www.artstation.com/quentinmabille Art Director - Dan Fadness https://www.artstation.com/danielfadness Creative Director - Finnian MacManus https://www.artstation.com/fmacmanus
During these past three years on Eternal Strands as a concept artist, I've produced hundreds of images. Not all of them are worth sharing, as many are just quick proposals and sketches, but I'll try to select a few that represent well the different locations. Focusing on the Forest and Outskirt thematic with this post. Thank you @Yellow Brick Games for letting me share my work and explain a little the concept art part of the game.
Concept art done for Kingdom of the Planet of the Apes. I worked mainly on the overall look of the village and helped with the design of the towers, huts etc. Along with... Production designer - Daniel T. Dorrance, Art Director - Tony Drew. Of course, Director - Wes Ball and Concept artist - Ev Shipard.
ArtStation - OASIS_Underworld