XaYa Floating Islands, designed for project Totem by our Sr. Environment Artist, Quentin Mabille https://www.artstation.com/quentinmabille Art Director - Dan Fadness https://www.artstation.com/danielfadness Creative Director - Finnian MacManus https://www.artstation.com/fmacmanus
For this one I really enjoyed using 3d coat and make some architecture building. some of tumbs are copy from masters works but some of them are original.
Aretuza for Gwent
hilaier by SiChen Wang on ArtStation.
Ancient City
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Quick practice
Some quick demos I forgot to post from last year. This was mainly to show how to achieve very fast and efficient results with Blender, some smart textures and a bit of paintover. Most of the lookdev was done in EEVEE while the final render was done at extremely low samples in Cycles. Was pretty cool to make !
Avowed - Shatterscarp Shatterscarp is a rocky desert area. I worked on some early environment concept for this area. It was really fun to design different types of environment and plants! All images copyright 2025 Obsidian Entertainment
Selection of concepts I did for Lords of the Fallen during an initial phase. I was helping out defining the look of Lower Calrath, Tower of Penance and Pilgrim's Perch. The game looks incredible, congratz to all involved!
Sec had collapsed when she touched the ancient device in the temple entrance, when she awoke she was looking at the world with different eyes. All of the memories of her past life had finally returned, all of those little connective bits she’d still been missing, and all of the massive gaps had filled in and were clearly visible in her mind. She remembered coming to this planet and meeting the primitive seeming humans who’d already been here for centuries. She remembered building a society with them from the ground up. She remembered Earth. She remembered her name.
My closest artbuddies and I came up with a fun exercise over last weekend. The idea was to create something based on a small brief for fun. For this week it was: Nebula and Stars Painting or Photobash (No 3D) 2 Days deadline It was so awesome to see what everybody came up with and they all nailed it in their own way <3 You can find everyones work here: https://twitter.com/XercsArt/status/1381329458829922316 https://www.artstation.com/rutgervds https://www.artstation.com/maciejdrabik https://www.artstation.com/evolvingeye
This video is a personal work made in blender. I wanted to try to create a wide landscape with blender.
The Entrance of Citadel by Maxime BiBi on ArtStation.
During these past three years on Eternal Strands as a concept artist, I've produced hundreds of images. Not all of them are worth sharing, as many are just quick proposals and sketches, but I'll try to select a few that represent well the different locations. Focusing on the Forest and Outskirt thematic with this post. Thank you @Yellow Brick Games for letting me share my work and explain a little the concept art part of the game.
Concept art done for Kingdom of the Planet of the Apes. I worked mainly on the overall look of the village and helped with the design of the towers, huts etc. Along with... Production designer - Daniel T. Dorrance, Art Director - Tony Drew. Of course, Director - Wes Ball and Concept artist - Ev Shipard.
red temple by Francesco Sala on ArtStation.
ArtStation - OASIS_Underworld
Transformers 5 concept art
Environment design/ keyframe illustration personal project inspired by Brandon Sanderson's The Stormlight Archive. A human city built on and around huge fin-like rock structures.